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WoW Forever/Talent calculator/Shaman

WoW Forever Shaman Talent Calculator

Command the elements, empower your weapons, and restore your allies through Elemental, Enhancement, and Restoration.

60Level cap
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Shaman

Elemental Combat / Enhancement / Restoration
BlizzCon 2026 preview
Talent points0 / 5151 remaining
Click to add · Right-click to removeKeyboard: Enter to add · − to removeRequired level 1 / 60

Elemental Combat

0 points
0 points in Elemental Combat
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Enhancement

0 points
0 points in Enhancement

Restoration

0 points
0 points in Restoration
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Shaman talent trees explained

Choose Shaman for spellcasting, weapon combat, or healing supported by totems. The preview includes distinct deep-tree goals: Lava Burst, Rage of the Farseer, and Riptide.

Community preview, September 15, 2026. “Recorded” means transcribed from footage; it is not an independent verification. Unconfirmed ranks may be estimated. Point and prerequisite rules are provisional.

Elemental Combat

Elemental Combat develops offensive spells, with Lightning Overload leading toward Lava Burst. Its cast-time and critical-damage choices compete with utility such as Earthbound.

Convection · 5 ranks · Tier 1

Requires 0 points in lower tiers of Elemental Combat.

  1. Rank 1: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%. (recorded from footage)
  2. Rank 2: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%. (unconfirmed / inferred)
  4. Rank 4: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%. (unconfirmed / inferred)
  5. Rank 5: Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%. (unconfirmed / inferred)

Classic shaman/elemental/Convection (talent 564): ranks copied.

Source footage for Convection

Concussion · 5 ranks · Tier 1

Requires 0 points in lower tiers of Elemental Combat.

  1. Rank 1: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%. (unconfirmed / inferred)

Classic shaman/elemental/Concussion (talent 563): ranks copied.

Source footage for Concussion

Elemental Warding · 3 ranks · Tier 2

Requires 5 points in lower tiers of Elemental Combat.

  1. Rank 1: Reduces damage taken from Fire, Frost, and Nature effects by 3%. (recorded from footage)
  2. Rank 2: Reduces damage taken from Fire, Frost, and Nature effects by 6%. (unconfirmed / inferred)
  3. Rank 3: Reduces damage taken from Fire, Frost, and Nature effects by 9%. (unconfirmed / inferred)

Classic shaman/elemental/Elemental Warding (talent 1640): Classic 4/7/10 is proportional; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Elemental Warding

Reverberation · 5 ranks · Tier 2

Requires 5 points in lower tiers of Elemental Combat.

  1. Rank 1: Reduces the cooldown of your Shock spells by 0.2 sec. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Shock spells by 0.4 sec. (unconfirmed / inferred)
  3. Rank 3: Reduces the cooldown of your Shock spells by 0.6 sec. (unconfirmed / inferred)
  4. Rank 4: Reduces the cooldown of your Shock spells by 0.8 sec. (unconfirmed / inferred)
  5. Rank 5: Reduces the cooldown of your Shock spells by 1 sec. (unconfirmed / inferred)

Classic shaman/elemental/Reverberation (talent 575): ranks copied.

Source footage for Reverberation

Call of Flame · 3 ranks · Tier 2

Requires 5 points in lower tiers of Elemental Combat.

  1. Rank 1: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%. (unconfirmed / inferred)

Classic shaman/elemental/Call of Flame (talent 561): ranks copied.

Source footage for Call of Flame

Elemental Devastation · 3 ranks · Tier 2

Requires 5 points in lower tiers of Elemental Combat.

  1. Rank 1: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec. (recorded from footage)
  2. Rank 2: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec. (unconfirmed / inferred)
  3. Rank 3: Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec. (unconfirmed / inferred)

Classic shaman/elemental/Elemental Devastation (talent 1645): ranks copied.

Source footage for Elemental Devastation

Elemental Focus · 1 rank · Tier 3

Requires 10 points in lower tiers of Elemental Combat.

  1. Rank 1: Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (recorded from footage)

Source footage for Elemental Focus

Elemental Fury · 5 ranks · Tier 3

Requires 10 points in lower tiers of Elemental Combat.

  1. Rank 1: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%. (recorded from footage)
  2. Rank 2: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%. (unconfirmed / inferred)

Classic match shaman/elemental/Elemental Fury (talent 565) has no alignable slots; proportional x2..x5 of rank 1 assumed.

Source footage for Elemental Fury

Improved Fire Nova · 2 ranks · Tier 4

Requires 15 points in lower tiers of Elemental Combat.

  1. Rank 1: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec. (recorded from footage)
  2. Rank 2: Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (2 sec) is never extrapolated; rank 2 is a copy of rank 1.

Source footage for Improved Fire Nova

Eye of the Storm · 3 ranks · Tier 4

Requires 15 points in lower tiers of Elemental Combat.

  1. Rank 1: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%. (recorded from footage)
  2. Rank 2: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 46%. (unconfirmed / inferred)
  3. Rank 3: Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 69%. (unconfirmed / inferred)

Classic shaman/elemental/Eye of the Storm (talent 1642): Classic 33/66/100 is proportional; Forever rank 1 is 23: scaled proportionally (23 x rank). Rounding: rank 2 46 may read 45, rank 3 69 may read 70 (values above are the raw scaled numbers).

Source footage for Eye of the Storm

Call of Thunder · 1 rank · Tier 4

Requires 15 points in lower tiers of Elemental Combat. Requires 5 ranks in Elemental Fury.

  1. Rank 1: Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%. (recorded from footage)

prerequisite from tree arrow (stage 7): Elemental Fury at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Call of Thunder

Elemental Reach · 2 ranks · Tier 5

Requires 20 points in lower tiers of Elemental Combat.

  1. Rank 1: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards. (recorded from footage)
  2. Rank 2: Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 16 yards. (unconfirmed / inferred)

Classic match shaman/elemental/Storm Reach (talent 1641) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Elemental Reach

Lightning Overload · 3 ranks · Tier 5

Requires 20 points in lower tiers of Elemental Combat.

  1. Rank 1: Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. (recorded from footage)
  2. Rank 2: Gives your Lightning Bolt and Chain Lightning spells a 6% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. (unconfirmed / inferred)
  3. Rank 3: Gives your Lightning Bolt and Chain Lightning spells a 9% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x3 of rank 1 assumed.

Source footage for Lightning Overload

Earthbound · 1 rank · Tier 5

Requires 20 points in lower tiers of Elemental Combat.

  1. Rank 1: Your Earthbind Totem immobilizes nearby targets for 5 sec when cast. (recorded from footage)

Source footage for Earthbound

Elemental Alacrity · 3 ranks · Tier 6

Requires 25 points in lower tiers of Elemental Combat. Requires 1 ranks in Call of Thunder.

  1. Rank 1: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. (recorded from footage)
  2. Rank 2: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. (unconfirmed / inferred)
  3. Rank 3: Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (0.17 sec) is never extrapolated; ranks 2..3 are copies of rank 1.

prerequisite from tree arrow (stage 7): Call of Thunder at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Elemental Alacrity

Lava Burst · 1 rank · Tier 7

Requires 30 points in lower tiers of Elemental Combat. Requires 3 ranks in Lightning Overload.

  1. Rank 1: You hurl molten lava at the target, dealing 158 to 187 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. (recorded from footage)

prerequisite from tree arrow (stage 7): Lightning Overload at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Lava Burst

Enhancement

Enhancement connects weapon combat with spells through Mental Dexterity, Flurry, and Maelstrom Weapon. Stormstrike appears in the fourth row; the recorded final talent is Rage of the Farseer.

Earth's Grasp · 2 ranks · Tier 1

Requires 0 points in lower tiers of Enhancement.

  1. Rank 1: Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%. (recorded from footage)
  2. Rank 2: Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%. (unconfirmed / inferred)

Classic shaman/elemental/Earth's Grasp (talent 572): ranks copied.

Source footage for Earth's Grasp

Thundering Strikes · 5 ranks · Tier 1

Requires 0 points in lower tiers of Enhancement.

  1. Rank 1: Improves your chance to get a critical strike with all spells and attacks by 1%. (recorded from footage)
  2. Rank 2: Improves your chance to get a critical strike with all spells and attacks by 2%. (unconfirmed / inferred)
  3. Rank 3: Improves your chance to get a critical strike with all spells and attacks by 3%. (unconfirmed / inferred)
  4. Rank 4: Improves your chance to get a critical strike with all spells and attacks by 4%. (unconfirmed / inferred)
  5. Rank 5: Improves your chance to get a critical strike with all spells and attacks by 5%. (unconfirmed / inferred)

Classic shaman/enhancement/Thundering Strikes (talent 613): ranks copied.

Source footage for Thundering Strikes

Ancestral Knowledge · 5 ranks · Tier 1

Requires 0 points in lower tiers of Enhancement.

  1. Rank 1: Increases your Intellect by 2%. (recorded from footage)
  2. Rank 2: Increases your Intellect by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your Intellect by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases your Intellect by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases your Intellect by 10%. (unconfirmed / inferred)

Classic shaman/enhancement/Ancestral Knowledge (talent 614): Classic 1/2/3/4/5 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Ancestral Knowledge

Guardian Totems · 2 ranks · Tier 2

Requires 5 points in lower tiers of Enhancement.

  1. Rank 1: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec. (recorded from footage)
  2. Rank 2: Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec. (unconfirmed / inferred)

Classic shaman/enhancement/Guardian Totems (talent 609): ranks copied.

Source footage for Guardian Totems

Mental Dexterity · 3 ranks · Tier 2

Requires 5 points in lower tiers of Enhancement.

  1. Rank 1: Increases your Attack Power by an amount equal to 33% of your Intellect. (recorded from footage)
  2. Rank 2: Increases your Attack Power by an amount equal to 66% of your Intellect. (unconfirmed / inferred)
  3. Rank 3: Increases your Attack Power by an amount equal to 99% of your Intellect. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x3 of rank 1 assumed. Rounding: rank 2 66 may read 65, rank 3 99 may read 100 (values above are the raw scaled numbers).

Source footage for Mental Dexterity

Improved Ghost Wolf · 2 ranks · Tier 2

Requires 5 points in lower tiers of Enhancement.

  1. Rank 1: Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors. (recorded from footage)
  2. Rank 2: Reduces the cast time of your Ghost Wolf spell by 2 sec, and Ghost Wolf may be used indoors. (unconfirmed / inferred)

Classic shaman/enhancement/Improved Ghost Wolf (talent 605): ranks copied.

Source footage for Improved Ghost Wolf

Improved Lightning Shield · 3 ranks · Tier 2

Requires 5 points in lower tiers of Enhancement.

  1. Rank 1: Increases the damage done by your Lightning Shield orbs by 5%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Lightning Shield orbs by 10%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Lightning Shield orbs by 15%. (unconfirmed / inferred)

Classic shaman/enhancement/Improved Lightning Shield (talent 607): ranks copied.

Source footage for Improved Lightning Shield

Elemental Weapons · 3 ranks · Tier 3

Requires 10 points in lower tiers of Enhancement.

  1. Rank 1: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%. (recorded from footage)
  2. Rank 2: Increases the melee attack power bonus of your Rockbiter Weapon by 14%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%. (unconfirmed / inferred)
  3. Rank 3: Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%. (unconfirmed / inferred)

Classic shaman/enhancement/Elemental Weapons (talent 611): ranks copied.

Source footage for Elemental Weapons

Shamanistic Focus · 1 rank · Tier 3

Requires 10 points in lower tiers of Enhancement.

  1. Rank 1: Reduces the mana cost of your Shock and Lightning Shield spells by 45%. (recorded from footage)

Source footage for Shamanistic Focus

Anticipation · 3 ranks · Tier 3

Requires 10 points in lower tiers of Enhancement.

  1. Rank 1: Increases your chance to dodge by an additional 2%. (recorded from footage)
  2. Rank 2: Increases your chance to dodge by an additional 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your chance to dodge by an additional 6%. (unconfirmed / inferred)

Classic shaman/enhancement/Anticipation (talent 601): Classic 1/2/3/4/5 is proportional, Classic has 5 ranks; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Anticipation

Toughness · 5 ranks · Tier 4

Requires 15 points in lower tiers of Enhancement.

  1. Rank 1: Increases your Stamina by 2%. (recorded from footage)
  2. Rank 2: Increases your Stamina by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your Stamina by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases your Stamina by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases your Stamina by 10%. (unconfirmed / inferred)

Classic shaman/enhancement/Toughness (talent 615): ranks copied.

Source footage for Toughness

Flurry · 5 ranks · Tier 4

Requires 15 points in lower tiers of Enhancement. Requires 3 ranks in Mental Dexterity.

  1. Rank 1: Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike. (recorded from footage)
  2. Rank 2: Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike. (unconfirmed / inferred)
  3. Rank 3: Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike. (unconfirmed / inferred)
  4. Rank 4: Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike. (unconfirmed / inferred)
  5. Rank 5: Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike. (unconfirmed / inferred)

Classic shaman/enhancement/Flurry (talent 602): Classic 10/15/20/25/30 is 5 x rank +5, which does not start at Forever's rank 1 (5); Classic's pattern was NOT applied, ranks scaled proportionally (5 x rank).

prerequisite from tree arrow (stage 7): Mental Dexterity at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Flurry

Stormstrike · 1 rank · Tier 4

Requires 15 points in lower tiers of Enhancement.

  1. Rank 1: Instantly strike for normal weapon damage and increase Nature damage you deal to the target by 20% for 12 sec. (recorded from footage)

Source footage for Stormstrike

Spirit Weapons · 1 rank · Tier 5

Requires 20 points in lower tiers of Enhancement.

  1. Rank 1: Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. (recorded from footage)

Source footage for Spirit Weapons

Mental Quickness · 2 ranks · Tier 5

Requires 20 points in lower tiers of Enhancement.

  1. Rank 1: Increases your spell damage and healing by up to 15% of your Intellect. (recorded from footage)
  2. Rank 2: Increases your spell damage and healing by up to 30% of your Intellect. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x2 of rank 1 assumed.

Source footage for Mental Quickness

Improved Stormstrike · 2 ranks · Tier 5

Requires 20 points in lower tiers of Enhancement. Requires 1 ranks in Stormstrike.

  1. Rank 1: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry. (recorded from footage)
  2. Rank 2: When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry. (unconfirmed / inferred)

needs manual ranks: duration slot (15 sec) is never extrapolated; rank 2 is a copy of rank 1.

prerequisite from tree arrow (stage 7): Stormstrike at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Improved Stormstrike

Maelstrom Weapon · 5 ranks · Tier 6

Requires 25 points in lower tiers of Enhancement.

  1. Rank 1: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. (recorded from footage)
  2. Rank 2: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. (unconfirmed / inferred)
  3. Rank 3: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. (unconfirmed / inferred)
  4. Rank 4: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. (unconfirmed / inferred)
  5. Rank 5: When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (30 sec) is never extrapolated; ranks 2..5 are copies of rank 1.

Source footage for Maelstrom Weapon

Rage of the Farseer · 1 rank · Tier 7

Requires 30 points in lower tiers of Enhancement. Requires 2 ranks in Mental Quickness.

  1. Rank 1: Increases your melee attack speed and spell casting speed by 30% for 25 sec. (recorded from footage)

readers still differ on name 'Rage of the Farseer' vs 'Rage of the Farseeer'; prerequisite from tree arrow (stage 7): Mental Quickness at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Rage of the Farseer

Restoration

Restoration develops healing and mana tools. Water Shield is in the third row, while Riptide requires Healing Way and enough lower-tier investment.

Improved Healing Wave · 5 ranks · Tier 1

Requires 0 points in lower tiers of Restoration.

  1. Rank 1: Reduces the casting time of your Healing Wave spell by 0.1 sec. (recorded from footage)
  2. Rank 2: Reduces the casting time of your Healing Wave spell by 0.2 sec. (unconfirmed / inferred)
  3. Rank 3: Reduces the casting time of your Healing Wave spell by 0.3 sec. (unconfirmed / inferred)
  4. Rank 4: Reduces the casting time of your Healing Wave spell by 0.4 sec. (unconfirmed / inferred)
  5. Rank 5: Reduces the casting time of your Healing Wave spell by 0.5 sec. (unconfirmed / inferred)

Classic shaman/restoration/Improved Healing Wave (talent 586): ranks copied.

Source footage for Improved Healing Wave

Tidal Mastery · 5 ranks · Tier 1

Requires 0 points in lower tiers of Restoration.

  1. Rank 1: Increases the critical effect chance of your healing spells by 1%. (recorded from footage)
  2. Rank 2: Increases the critical effect chance of your healing spells by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical effect chance of your healing spells by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical effect chance of your healing spells by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical effect chance of your healing spells by 5%. (unconfirmed / inferred)

Classic shaman/restoration/Tidal Mastery (talent 594): ranks copied.

Source footage for Tidal Mastery

Mindfulness · 3 ranks · Tier 2

Requires 5 points in lower tiers of Restoration.

  1. Rank 1: Allows 17% of your Mana regeneration to continue while casting. (recorded from footage)
  2. Rank 2: Allows 34% of your Mana regeneration to continue while casting. (unconfirmed / inferred)
  3. Rank 3: Allows 51% of your Mana regeneration to continue while casting. (unconfirmed / inferred)

Classic druid/restoration/Reflection (talent 829) (cross-class), matched on description (0.99): Classic 5/10/15 is proportional; Forever rank 1 is 17: scaled proportionally (17 x rank). Rounding: rank 2 34 may read 35, rank 3 51 may read 50 (values above are the raw scaled numbers).

Source footage for Mindfulness

Natural Grace · 3 ranks · Tier 2

Requires 5 points in lower tiers of Restoration.

  1. Rank 1: Reduces the threat generated by your spells by 5%. (recorded from footage)
  2. Rank 2: Reduces the threat generated by your spells by 10%. (unconfirmed / inferred)
  3. Rank 3: Reduces the threat generated by your spells by 15%. (unconfirmed / inferred)

Classic shaman/restoration/Healing Grace (talent 1646), matched on description (0.99): Classic 5/10/15 is proportional; Forever rank 1 is 5: scaled proportionally (5 x rank).

Source footage for Natural Grace

Tidal Focus · 5 ranks · Tier 2

Requires 5 points in lower tiers of Restoration.

  1. Rank 1: Reduces the Mana cost of your healing spells by 1% and increases your chance to hit with all spells and attacks by 1%. (recorded from footage)
  2. Rank 2: Reduces the Mana cost of your healing spells by 2% and increases your chance to hit with all spells and attacks by 2%. (unconfirmed / inferred)
  3. Rank 3: Reduces the Mana cost of your healing spells by 3% and increases your chance to hit with all spells and attacks by 3%. (unconfirmed / inferred)
  4. Rank 4: Reduces the Mana cost of your healing spells by 4% and increases your chance to hit with all spells and attacks by 4%. (unconfirmed / inferred)
  5. Rank 5: Reduces the Mana cost of your healing spells by 5% and increases your chance to hit with all spells and attacks by 5%. (unconfirmed / inferred)

Classic match shaman/restoration/Tidal Focus (talent 593) has no alignable slots; proportional x2..x5 of rank 1 assumed.

Source footage for Tidal Focus

Improved Reincarnation · 2 ranks · Tier 2

Requires 5 points in lower tiers of Restoration.

  1. Rank 1: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%. (unconfirmed / inferred)

needs manual ranks: Classic match shaman/restoration/Improved Reincarnation (talent 589) has no alignable slots; rank 2 is a copy of rank 1.

Source footage for Improved Reincarnation

Ancestral Healing · 3 ranks · Tier 3

Requires 10 points in lower tiers of Restoration.

  1. Rank 1: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells. (recorded from footage)
  2. Rank 2: Increases your target's armor value by 16% for 15 sec after getting a critical effect from one of your healing spells. (unconfirmed / inferred)
  3. Rank 3: Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells. (unconfirmed / inferred)

Classic shaman/restoration/Ancestral Healing (talent 581): ranks copied.

Source footage for Ancestral Healing

Healing Focus · 3 ranks · Tier 3

Requires 10 points in lower tiers of Restoration.

  1. Rank 1: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell. (recorded from footage)
  2. Rank 2: Gives you a 46% chance to avoid interruption caused by damage while casting any healing spell. (unconfirmed / inferred)
  3. Rank 3: Gives you a 69% chance to avoid interruption caused by damage while casting any healing spell. (unconfirmed / inferred)

Classic shaman/restoration/Healing Focus (talent 587): Classic 14/28/42/56/70 is proportional, Classic has 5 ranks; Forever rank 1 is 23: scaled proportionally (23 x rank). Rounding: rank 2 46 may read 45, rank 3 69 may read 70 (values above are the raw scaled numbers).

Source footage for Healing Focus

Water Shield · 1 rank · Tier 3

Requires 10 points in lower tiers of Restoration.

  1. Rank 1: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. (recorded from footage)

Source footage for Water Shield

Totemic Focus · 5 ranks · Tier 4

Requires 15 points in lower tiers of Restoration.

  1. Rank 1: Reduces the Mana cost of your totems and any spells that summon or move them by 5%. (recorded from footage)
  2. Rank 2: Reduces the Mana cost of your totems and any spells that summon or move them by 10%. (unconfirmed / inferred)
  3. Rank 3: Reduces the Mana cost of your totems and any spells that summon or move them by 15%. (unconfirmed / inferred)
  4. Rank 4: Reduces the Mana cost of your totems and any spells that summon or move them by 20%. (unconfirmed / inferred)
  5. Rank 5: Reduces the Mana cost of your totems and any spells that summon or move them by 25%. (unconfirmed / inferred)

Classic shaman/restoration/Totemic Focus (talent 595): ranks copied.

Source footage for Totemic Focus

Restorative Totems · 5 ranks · Tier 4

Requires 15 points in lower tiers of Restoration.

  1. Rank 1: Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%. (recorded from footage)
  2. Rank 2: Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%. (unconfirmed / inferred)
  3. Rank 3: Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%. (unconfirmed / inferred)
  4. Rank 4: Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%. (unconfirmed / inferred)
  5. Rank 5: Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%. (unconfirmed / inferred)

Classic match shaman/restoration/Restorative Totems (talent 588) has no alignable slots; proportional x2..x5 of rank 1 assumed.

Source footage for Restorative Totems

Mana Tide Totem · 1 rank · Tier 4

Requires 15 points in lower tiers of Restoration.

  1. Rank 1: Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards. (recorded from footage)

Source footage for Mana Tide Totem

Healing Way · 3 ranks · Tier 5

Requires 20 points in lower tiers of Restoration.

  1. Rank 1: Increases the amount healed by your Healing Wave spell by 8%. (recorded from footage)
  2. Rank 2: Increases the amount healed by your Healing Wave spell by 16%. (unconfirmed / inferred)
  3. Rank 3: Increases the amount healed by your Healing Wave spell by 24%. (unconfirmed / inferred)

Classic shaman/restoration/Healing Way (talent 1648): Classic 33/66/100 is proportional; Forever rank 1 is 8: scaled proportionally (8 x rank). Rounding: rank 3 24 may read 25 (values above are the raw scaled numbers).

Source footage for Healing Way

Nature's Swiftness · 1 rank · Tier 5

Requires 20 points in lower tiers of Restoration.

  1. Rank 1: When activated, your next Nature spell with a casting time less than 10 sec becomes an instant cast spell. (recorded from footage)

Source footage for Nature's Swiftness

Purification · 5 ranks · Tier 6

Requires 25 points in lower tiers of Restoration.

  1. Rank 1: Increases the effectiveness of your healing spells by 2%. (recorded from footage)
  2. Rank 2: Increases the effectiveness of your healing spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the effectiveness of your healing spells by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases the effectiveness of your healing spells by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases the effectiveness of your healing spells by 10%. (unconfirmed / inferred)

Classic shaman/restoration/Purification (talent 592): ranks copied.

Source footage for Purification

Riptide · 1 rank · Tier 7

Requires 30 points in lower tiers of Restoration. Requires 3 ranks in Healing Way.

  1. Rank 1: Heals a friendly target for 479 to 528, an additional 499 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. (recorded from footage)

prerequisite from tree arrow (stage 7): Healing Way at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Riptide

Read the data sources and update policy · Try the Enhancement leveling plan

A living talent tree

This is an unofficial preview based on community transcriptions of BlizzCon footage. Some ranks are inferred from Classic or scaled estimates. The 51-point cap and 5-points-per-tier rule are provisional. Check each talent’s data confidence before relying on a build.

Community data & source history Snapshot: September 15, 2026 · Version 1

Build your way through Azeroth.

Choose a class, explore its three specializations, and plan how to spend your talent points. Save the build in this browser, or click Share build to create a link you can bookmark.

Higher tiers need points in earlier rows. Arrow-linked talents also require ranks in a specific talent. Remove dependent talents first, or reset an entire tree to start fresh.

Before you adventure

How do I save and share my build?

Click Share build to copy a bookmarkable link, or use My builds to save it in this browser. Anyone with the link can restore the same allocation. No account is required.

Can I remove talent points on my phone?

Tap a talent to select it, then use the minus button in the talent details below the trees. Desktop players can also right-click a talent or press the minus key while it is focused.

Are these the final WoW Forever talents?

No. These are community preview data, with unconfirmed ranks marked in each talent’s details. Talent layouts, values, and point rules may change during Beta. Links from incompatible data versions are rejected rather than silently changed.

Why can’t I remove a point?

A later talent may require it directly or need those points to unlock its tier. Remove the dependent ranks first, or use Reset tree.