WWoW ForeverTalent calculator & build planner

WoW Forever/Talent calculator/Hunter

WoW Forever Hunter Talent Calculator

Fight alongside your companion and master ranged combat with Beast Mastery, Marksmanship, and Survival.

60Level cap

Hunter

Beast Mastery / Marksmanship / Survival
BlizzCon 2026 preview
Talent points0 / 5151 remaining
Click to add · Right-click to removeKeyboard: Enter to add · − to removeRequired level 1 / 60

Beast Mastery

0 points
0 points in Beast Mastery
ϟ

Marksmanship

0 points
0 points in Marksmanship

Survival

0 points
0 points in Survival
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Hunter talent trees explained

Choose Hunter for ranged combat with a companion. Decide how much of your build should support your pet versus your own attacks and control.

Community preview, September 15, 2026. “Recorded” means transcribed from footage; it is not an independent verification. Unconfirmed ranks may be estimated. Point and prerequisite rules are provisional.

Beast Mastery

Beast Mastery invests in the companion side of the class. Check which effects apply to the pet, the hunter, or both.

Deadly Aspects · 5 ranks · Tier 1

Requires 0 points in lower tiers of Beast Mastery.

  1. Rank 1: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. (recorded from footage)
  2. Rank 2: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. (unconfirmed / inferred)
  3. Rank 3: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. (unconfirmed / inferred)
  4. Rank 4: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. (unconfirmed / inferred)
  5. Rank 5: While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec. (unconfirmed / inferred)

needs manual ranks: Classic match hunter/beast-mastery/Improved Aspect of the Hawk (talent 1382) has no alignable slots; ranks 2..5 are copies of rank 1.

Source footage for Deadly Aspects

Endurance Training · 5 ranks · Tier 1

Requires 0 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the Health and Armor of your pets by 3%. (recorded from footage)
  2. Rank 2: Increases the Health and Armor of your pets by 6%. (unconfirmed / inferred)
  3. Rank 3: Increases the Health and Armor of your pets by 9%. (unconfirmed / inferred)
  4. Rank 4: Increases the Health and Armor of your pets by 12%. (unconfirmed / inferred)
  5. Rank 5: Increases the Health and Armor of your pets by 15%. (unconfirmed / inferred)

Classic hunter/beast-mastery/Endurance Training (talent 1389): ranks copied.

Source footage for Endurance Training

Focused Fire · 2 ranks · Tier 2

Requires 5 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases all damage you deal by 1% while your pet is active. (recorded from footage)
  2. Rank 2: Increases all damage you deal by 2% while your pet is active. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x2 of rank 1 assumed.

Source footage for Focused Fire

Improved Aspect of the Monkey · 3 ranks · Tier 2

Requires 5 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. (recorded from footage)
  2. Rank 2: Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 100% of the effect of your Aspect of the Monkey ability. (unconfirmed / inferred)
  3. Rank 3: Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 150% of the effect of your Aspect of the Monkey ability. (unconfirmed / inferred)

Classic match hunter/beast-mastery/Improved Aspect of the Monkey (talent 1381) has no alignable slots; proportional x2..x3 of rank 1 assumed.

Source footage for Improved Aspect of the Monkey

Pathfinding · 2 ranks · Tier 2

Requires 5 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%. (recorded from footage)
  2. Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%. (unconfirmed / inferred)

Classic hunter/beast-mastery/Pathfinding (talent 1384): ranks copied.

Source footage for Pathfinding

Improved Revive Pet · 2 ranks · Tier 2

Requires 5 points in lower tiers of Beast Mastery.

  1. Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%. (recorded from footage)
  2. Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%. (unconfirmed / inferred)

Classic hunter/beast-mastery/Improved Revive Pet (talent 1625): ranks copied.

Source footage for Improved Revive Pet

Bestial Swiftness · 1 rank · Tier 3

Requires 10 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the movement speed of your pets by 30%. (recorded from footage)

Source footage for Bestial Swiftness

Unleashed Fury · 5 ranks · Tier 3

Requires 10 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the damage done by your pets and hawks by 3%. (recorded from footage)
  2. Rank 2: Increases the damage done by your pets and hawks by 6%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your pets and hawks by 9%. (unconfirmed / inferred)
  4. Rank 4: Increases the damage done by your pets and hawks by 12%. (unconfirmed / inferred)
  5. Rank 5: Increases the damage done by your pets and hawks by 15%. (unconfirmed / inferred)

Classic hunter/beast-mastery/Unleashed Fury (talent 1396): Classic 4/8/12/16/20 is proportional; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Unleashed Fury

Improved Mend Pet · 2 ranks · Tier 4

Requires 15 points in lower tiers of Beast Mastery.

  1. Rank 1: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. (recorded from footage)
  2. Rank 2: Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. (unconfirmed / inferred)

needs manual ranks: Classic match hunter/beast-mastery/Improved Mend Pet (talent 1385) has no alignable slots; rank 2 is a copy of rank 1.

Source footage for Improved Mend Pet

Ferocity · 5 ranks · Tier 4

Requires 15 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the critical strike chance of your pets and hawks by 2%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your pets and hawks by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your pets and hawks by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical strike chance of your pets and hawks by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical strike chance of your pets and hawks by 10%. (unconfirmed / inferred)

Classic hunter/beast-mastery/Ferocity (talent 1393): Classic 3/6/9/12/15 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Ferocity

Summon Hawk · 1 rank · Tier 4

Requires 15 points in lower tiers of Beast Mastery.

  1. Rank 1: Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. (recorded from footage)

Source footage for Summon Hawk

Spirit Bond · 2 ranks · Tier 5

Requires 20 points in lower tiers of Beast Mastery.

  1. Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec. (recorded from footage)
  2. Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec. (unconfirmed / inferred)

Classic hunter/beast-mastery/Spirit Bond (talent 1388): ranks copied.

Source footage for Spirit Bond

Intimidation · 1 rank · Tier 5

Requires 20 points in lower tiers of Beast Mastery. Requires 1 ranks in Bestial Swiftness.

  1. Rank 1: Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. (recorded from footage)

prerequisite from tree arrow (stage 7): Bestial Swiftness at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Intimidation

Bestial Discipline · 2 ranks · Tier 5

Requires 20 points in lower tiers of Beast Mastery.

  1. Rank 1: Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. (recorded from footage)
  2. Rank 2: Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting. (unconfirmed / inferred)

Classic match hunter/beast-mastery/Bestial Discipline (talent 1390) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Bestial Discipline

Frenzy · 5 ranks · Tier 6

Requires 25 points in lower tiers of Beast Mastery. Requires 5 ranks in Ferocity.

  1. Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. (recorded from footage)
  2. Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. (unconfirmed / inferred)
  3. Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. (unconfirmed / inferred)
  4. Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. (unconfirmed / inferred)
  5. Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. (unconfirmed / inferred)

Classic hunter/beast-mastery/Frenzy (talent 1397): ranks copied.

prerequisite from tree arrow (stage 7): Ferocity at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Frenzy

Bestial Wrath · 1 rank · Tier 7

Requires 30 points in lower tiers of Beast Mastery. Requires 1 ranks in Intimidation.

  1. Rank 1: Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. (recorded from footage)

prerequisite from tree arrow (stage 7): Intimidation at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Bestial Wrath

Marksmanship

Marksmanship emphasizes ranged attacks. Consider the opportunity cost of leaving the pet-focused tree early.

Hawk Eye · 3 ranks · Tier 1

Requires 0 points in lower tiers of Marksmanship.

  1. Rank 1: Increases the range of your ranged weapons by 2 yards. (recorded from footage)
  2. Rank 2: Increases the range of your ranged weapons by 4 yards. (unconfirmed / inferred)
  3. Rank 3: Increases the range of your ranged weapons by 6 yards. (unconfirmed / inferred)

Classic hunter/marksmanship/Hawk Eye (talent 1352): ranks copied.

Source footage for Hawk Eye

Improved Concussive Shot · 5 ranks · Tier 1

Requires 0 points in lower tiers of Marksmanship.

  1. Rank 1: Gives your Concussive Shot a 4% chance to stun the target for 3 sec. (recorded from footage)
  2. Rank 2: Gives your Concussive Shot a 8% chance to stun the target for 3 sec. (unconfirmed / inferred)
  3. Rank 3: Gives your Concussive Shot a 12% chance to stun the target for 3 sec. (unconfirmed / inferred)
  4. Rank 4: Gives your Concussive Shot a 16% chance to stun the target for 3 sec. (unconfirmed / inferred)
  5. Rank 5: Gives your Concussive Shot a 20% chance to stun the target for 3 sec. (unconfirmed / inferred)

Classic hunter/marksmanship/Improved Concussive Shot (talent 1341): ranks copied.

Source footage for Improved Concussive Shot

Lethal Attacks · 5 ranks · Tier 1

Requires 0 points in lower tiers of Marksmanship.

  1. Rank 1: Increases your critical strike chance with all attacks by 1%. (recorded from footage)
  2. Rank 2: Increases your critical strike chance with all attacks by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your critical strike chance with all attacks by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases your critical strike chance with all attacks by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases your critical strike chance with all attacks by 5%. (unconfirmed / inferred)

Classic hunter/survival/Deflection (talent 1311), matched on description (0.90): Classic 1/2/3/4/5 is proportional; Forever rank 1 is 1: scaled proportionally (1 x rank).

Source footage for Lethal Attacks

Improved Stings · 3 ranks · Tier 2

Requires 5 points in lower tiers of Marksmanship.

  1. Rank 1: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. (recorded from footage)
  2. Rank 2: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. (unconfirmed / inferred)
  3. Rank 3: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (2 sec) is never extrapolated; ranks 2..3 are copies of rank 1.

Source footage for Improved Stings

Efficiency · 5 ranks · Tier 2

Requires 5 points in lower tiers of Marksmanship.

  1. Rank 1: Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. (recorded from footage)
  2. Rank 2: Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%. (unconfirmed / inferred)
  3. Rank 3: Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%. (unconfirmed / inferred)
  4. Rank 4: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%. (unconfirmed / inferred)
  5. Rank 5: Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%. (unconfirmed / inferred)

Classic hunter/marksmanship/Efficiency (talent 1342): Classic 2/4/6/8/10 is proportional; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Efficiency

Careful Aim · 5 ranks · Tier 2

Requires 5 points in lower tiers of Marksmanship.

  1. Rank 1: Increases your Attack Power by 20% of your Intellect. (recorded from footage)
  2. Rank 2: Increases your Attack Power by 40% of your Intellect. (unconfirmed / inferred)
  3. Rank 3: Increases your Attack Power by 60% of your Intellect. (unconfirmed / inferred)
  4. Rank 4: Increases your Attack Power by 80% of your Intellect. (unconfirmed / inferred)
  5. Rank 5: Increases your Attack Power by 100% of your Intellect. (unconfirmed / inferred)

Classic rogue/subtlety/Deadliness (talent 1702) (cross-class), matched on description (0.94): Classic 2/4/6/8/10 is proportional; Forever rank 1 is 20: scaled proportionally (20 x rank).

Source footage for Careful Aim

Rapid Killing · 2 ranks · Tier 3

Requires 10 points in lower tiers of Marksmanship.

  1. Rank 1: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next shot ability within 20 sec by 10%. (recorded from footage)
  2. Rank 2: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next shot ability within 20 sec by 10%. (unconfirmed / inferred)

needs manual ranks: Classic match warrior/protection/Improved Taunt (talent 143) has no alignable slots; rank 2 is a copy of rank 1.

Source footage for Rapid Killing

Improved Arcane Shot · 5 ranks · Tier 3

Requires 10 points in lower tiers of Marksmanship.

  1. Rank 1: Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. (unconfirmed / inferred)
  3. Rank 3: Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. (unconfirmed / inferred)
  4. Rank 4: Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. (unconfirmed / inferred)
  5. Rank 5: Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. (unconfirmed / inferred)

Classic hunter/marksmanship/Improved Arcane Shot (talent 1346): Classic 0.2/0.4/0.6/0.8/1 is proportional; Forever rank 1 is 0.3: scaled proportionally (0.3 x rank).

Source footage for Improved Arcane Shot

Lone Wolf · 1 rank · Tier 3

Requires 10 points in lower tiers of Marksmanship.

  1. Rank 1: You deal 20% increased damage with all attacks while you do not have an active pet. (recorded from footage)

Source footage for Lone Wolf

Trueshot Aura · 1 rank · Tier 4

Requires 15 points in lower tiers of Marksmanship.

  1. Rank 1: Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. (recorded from footage)

Source footage for Trueshot Aura

Mortal Shots · 5 ranks · Tier 4

Requires 15 points in lower tiers of Marksmanship. Requires 5 ranks in Careful Aim.

  1. Rank 1: Increases the critical strike damage bonus on all ranged abilities by 6%. (recorded from footage)
  2. Rank 2: Increases the critical strike damage bonus on all ranged abilities by 12%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike damage bonus on all ranged abilities by 18%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical strike damage bonus on all ranged abilities by 24%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical strike damage bonus on all ranged abilities by 30%. (unconfirmed / inferred)

Classic hunter/marksmanship/Mortal Shots (talent 1349): ranks copied.

prerequisite from tree arrow (stage 7): Careful Aim at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Mortal Shots

Rapid Recuperation · 2 ranks · Tier 5

Requires 20 points in lower tiers of Marksmanship. Requires 2 ranks in Rapid Killing.

  1. Rank 1: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec. (recorded from footage)
  2. Rank 2: Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (15 sec) is never extrapolated; rank 2 is a copy of rank 1.

prerequisite from tree arrow (stage 7): Rapid Killing at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Rapid Recuperation

Barrage · 3 ranks · Tier 5

Requires 20 points in lower tiers of Marksmanship.

  1. Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 6%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 9%. (unconfirmed / inferred)

Classic hunter/marksmanship/Barrage (talent 1347): Classic 5/10/15 is proportional; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Barrage

Scatter Shot · 1 rank · Tier 5

Requires 20 points in lower tiers of Marksmanship.

  1. Rank 1: A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. (recorded from footage)

Source footage for Scatter Shot

Ranged Weapon Specialization · 5 ranks · Tier 6

Requires 25 points in lower tiers of Marksmanship.

  1. Rank 1: Increases the damage you deal with ranged weapons by 1%. (recorded from footage)
  2. Rank 2: Increases the damage you deal with ranged weapons by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage you deal with ranged weapons by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases the damage you deal with ranged weapons by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases the damage you deal with ranged weapons by 5%. (unconfirmed / inferred)

Classic hunter/marksmanship/Ranged Weapon Specialization (talent 1362): ranks copied.

Source footage for Ranged Weapon Specialization

Sniper Shot · 1 rank · Tier 7

Requires 30 points in lower tiers of Marksmanship. Requires 1 ranks in Trueshot Aura.

  1. Rank 1: A steady snipe that increases ranged damage by 160. (recorded from footage)

prerequisite from tree arrow (stage 7): Trueshot Aura at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Sniper Shot

Survival

Survival offers an alternative set of combat and control tools. Read the current preview effects rather than assuming another expansion’s version.

Improved Tracking · 5 ranks · Tier 1

Requires 0 points in lower tiers of Survival.

  1. Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. (recorded from footage)
  2. Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%. (unconfirmed / inferred)
  3. Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%. (unconfirmed / inferred)
  4. Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%. (unconfirmed / inferred)
  5. Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x5 of rank 1 assumed.

Source footage for Improved Tracking

Deflection · 5 ranks · Tier 1

Requires 0 points in lower tiers of Survival.

  1. Rank 1: Increases your Parry chance by 2%. (recorded from footage)
  2. Rank 2: Increases your Parry chance by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your Parry chance by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases your Parry chance by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases your Parry chance by 10%. (unconfirmed / inferred)

Classic hunter/survival/Deflection (talent 1311): Classic 1/2/3/4/5 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Deflection

Entrapment · 5 ranks · Tier 2

Requires 5 points in lower tiers of Survival.

  1. Rank 1: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. (recorded from footage)
  2. Rank 2: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. (unconfirmed / inferred)
  3. Rank 3: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. (unconfirmed / inferred)
  4. Rank 4: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. (unconfirmed / inferred)
  5. Rank 5: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec. (unconfirmed / inferred)

needs manual ranks: Classic hunter/survival/Entrapment (talent 1304) has 5/10/15/20/25 without unit where Forever rank 1 has 1 sec; units differ; ranks 2..5 are copies of rank 1.

Source footage for Entrapment

Savage Strikes · 2 ranks · Tier 2

Requires 5 points in lower tiers of Survival.

  1. Rank 1: Increases the critical strike chance of all your melee abilities by 2%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of all your melee abilities by 4%. (unconfirmed / inferred)

Classic hunter/survival/Savage Strikes (talent 1621): Classic 10/20 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Savage Strikes

Survivalist · 5 ranks · Tier 2

Requires 5 points in lower tiers of Survival.

  1. Rank 1: Increases your total Health by 2%. (recorded from footage)
  2. Rank 2: Increases your total Health by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your total Health by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases your total Health by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases your total Health by 10%. (unconfirmed / inferred)

Classic hunter/survival/Survivalist (talent 1622): ranks copied.

Source footage for Survivalist

Improved Wing Clip · 3 ranks · Tier 2

Requires 5 points in lower tiers of Survival.

  1. Rank 1: Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec. (recorded from footage)
  2. Rank 2: Gives your Wing Clip ability a 14% chance to immobilize the target for 5 sec. (unconfirmed / inferred)
  3. Rank 3: Gives your Wing Clip ability a 21% chance to immobilize the target for 5 sec. (unconfirmed / inferred)

Classic hunter/survival/Improved Wing Clip (talent 1305): Classic 4/8/12/16/20 is proportional, Classic has 5 ranks; Forever rank 1 is 7: scaled proportionally (7 x rank). Rounding: rank 3 21 may read 20 (values above are the raw scaled numbers).

Source footage for Improved Wing Clip

Clever Traps · 2 ranks · Tier 3

Requires 10 points in lower tiers of Survival.

  1. Rank 1: Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%. (recorded from footage)
  2. Rank 2: Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%. (unconfirmed / inferred)

Classic hunter/survival/Clever Traps (talent 1306): ranks copied.

Source footage for Clever Traps

Surefooted · 3 ranks · Tier 3

Requires 10 points in lower tiers of Survival.

  1. Rank 1: Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%. (recorded from footage)
  2. Rank 2: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%. (unconfirmed / inferred)
  3. Rank 3: Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%. (unconfirmed / inferred)

Classic hunter/survival/Surefooted (talent 1310): Classic 5/10/15 is proportional; Forever rank 1 is 10: scaled proportionally (10 x rank).

Source footage for Surefooted

Deterrence · 1 rank · Tier 3

Requires 10 points in lower tiers of Survival.

  1. Rank 1: When activated, increases your Dodge and Parry chance by 25% for 10 sec. (recorded from footage)

Source footage for Deterrence

Survival Tactics · 2 ranks · Tier 4

Requires 15 points in lower tiers of Survival.

  1. Rank 1: Increases your chance to hit with your Trap and Feign Death abilities by 5%. (recorded from footage)
  2. Rank 2: Increases your chance to hit with your Trap and Feign Death abilities by 10%. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x2 of rank 1 assumed.

Source footage for Survival Tactics

Predator's Edge · 5 ranks · Tier 4

Requires 15 points in lower tiers of Survival.

  1. Rank 1: Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%. (recorded from footage)
  2. Rank 2: Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%. (unconfirmed / inferred)
  3. Rank 3: Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%. (unconfirmed / inferred)
  4. Rank 4: Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%. (unconfirmed / inferred)
  5. Rank 5: Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%. (unconfirmed / inferred)

Classic match hunter/marksmanship/Mortal Shots (talent 1349) has no alignable slots; proportional x2..x5 of rank 1 assumed. Rounding: {0} rank 4 24 may read 25 (values above are the raw scaled numbers).

Source footage for Predator's Edge

Counterattack · 1 rank · Tier 4

Requires 15 points in lower tiers of Survival. Requires 1 ranks in Deterrence.

  1. Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (recorded from footage)

prerequisite from tree arrow (stage 7): Deterrence at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Counterattack

Resourcefulness · 2 ranks · Tier 5

Requires 20 points in lower tiers of Survival.

  1. Rank 1: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. (recorded from footage)
  2. Rank 2: Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (30 sec) is never extrapolated; rank 2 is a copy of rank 1.

Source footage for Resourcefulness

Expose Prey · 2 ranks · Tier 5

Requires 20 points in lower tiers of Survival.

  1. Rank 1: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec. (recorded from footage)
  2. Rank 2: Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (5 sec) is never extrapolated; rank 2 is a copy of rank 1.

Source footage for Expose Prey

Survivalist's Discipline · 2 ranks · Tier 5

Requires 20 points in lower tiers of Survival.

  1. Rank 1: Reduces the cooldown of your Trap and Deterrence abilities by 20%. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Trap and Deterrence abilities by 40%. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x2 of rank 1 assumed.

Source footage for Survivalist's Discipline

Strider Kick · 1 rank · Tier 5

Requires 20 points in lower tiers of Survival.

  1. Rank 1: A powerful kick that deals 100% melee weapon damage. (recorded from footage)

Source footage for Strider Kick

Lightning Reflexes · 5 ranks · Tier 6

Requires 25 points in lower tiers of Survival.

  1. Rank 1: Increases your Agility by 2%. (recorded from footage)
  2. Rank 2: Increases your Agility by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your Agility by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases your Agility by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases your Agility by 10%. (unconfirmed / inferred)

Classic hunter/survival/Lightning Reflexes (talent 1303): Classic 3/6/9/12/15 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Lightning Reflexes

Lacerating Strikes · 1 rank · Tier 7

Requires 30 points in lower tiers of Survival. Requires 2 ranks in Expose Prey.

  1. Rank 1: Your Mongoose Bite also causes the target to bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. (recorded from footage)

prerequisite from tree arrow (stage 7): Expose Prey at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Lacerating Strikes

Read the data sources and update policy

A living talent tree

This is an unofficial preview based on community transcriptions of BlizzCon footage. Some ranks are inferred from Classic or scaled estimates. The 51-point cap and 5-points-per-tier rule are provisional. Check each talent’s data confidence before relying on a build.

Community data & source history Snapshot: September 15, 2026 · Version 1

Build your way through Azeroth.

Choose a class, explore its three specializations, and plan how to spend your talent points. Save the build in this browser, or click Share build to create a link you can bookmark.

Higher tiers need points in earlier rows. Arrow-linked talents also require ranks in a specific talent. Remove dependent talents first, or reset an entire tree to start fresh.

Before you adventure

How do I save and share my build?

Click Share build to copy a bookmarkable link, or use My builds to save it in this browser. Anyone with the link can restore the same allocation. No account is required.

Can I remove talent points on my phone?

Tap a talent to select it, then use the minus button in the talent details below the trees. Desktop players can also right-click a talent or press the minus key while it is focused.

Are these the final WoW Forever talents?

No. These are community preview data, with unconfirmed ranks marked in each talent’s details. Talent layouts, values, and point rules may change during Beta. Links from incompatible data versions are rejected rather than silently changed.

Why can’t I remove a point?

A later talent may require it directly or need those points to unlock its tier. Remove the dependent ranks first, or use Reset tree.