WoW Forever Druid Talent Calculator
Harness nature and shapeshifting with Balance, Feral Combat, and Restoration talents.
Druid
Balance / Feral Combat / RestorationBalance
Feral Combat
Restoration
Druid talent trees explained
Choose Druid for shapeshifting and the choice between spell damage, physical combat, and healing. A hybrid allocation still has to meet each tree’s point requirements.
Community preview, September 15, 2026. “Recorded” means transcribed from footage; it is not an independent verification. Unconfirmed ranks may be estimated. Point and prerequisite rules are provisional.
Balance
Balance is the spell-oriented path. Check the school and form restrictions on individual effects.
Improved Wrath · 5 ranks · Tier 1
Requires 0 points in lower tiers of Balance.
- Rank 1: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. (recorded from footage)
- Rank 2: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. (unconfirmed / inferred)
- Rank 3: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. (unconfirmed / inferred)
- Rank 4: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. (unconfirmed / inferred)
- Rank 5: Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%. (unconfirmed / inferred)
needs manual ranks: Classic match druid/balance/Improved Wrath (talent 762) has no alignable slots; ranks 2..5 are copies of rank 1.
Genesis · 5 ranks · Tier 1
Requires 0 points in lower tiers of Balance.
- Rank 1: Increases the periodic damage and healing done by your spells and abilities by 1%. (recorded from footage)
- Rank 2: Increases the periodic damage and healing done by your spells and abilities by 2%. (unconfirmed / inferred)
- Rank 3: Increases the periodic damage and healing done by your spells and abilities by 3%. (unconfirmed / inferred)
- Rank 4: Increases the periodic damage and healing done by your spells and abilities by 4%. (unconfirmed / inferred)
- Rank 5: Increases the periodic damage and healing done by your spells and abilities by 5%. (unconfirmed / inferred)
Classic mage/fire/Fire Power (talent 35) (cross-class), matched on description (0.95): Classic 2/4/6/8/10 is proportional; Forever rank 1 is 1: scaled proportionally (1 x rank).
Moonglow · 3 ranks · Tier 2
Requires 5 points in lower tiers of Balance.
- Rank 1: Reduces the Mana cost of your spells by 3%. (recorded from footage)
- Rank 2: Reduces the Mana cost of your spells by 6%. (unconfirmed / inferred)
- Rank 3: Reduces the Mana cost of your spells by 9%. (unconfirmed / inferred)
Classic druid/balance/Moonglow (talent 783): ranks copied.
Improved Moonfire · 2 ranks · Tier 2
Requires 5 points in lower tiers of Balance.
- Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%. (recorded from footage)
- Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%. (unconfirmed / inferred)
Classic druid/balance/Improved Moonfire (talent 763): Classic 2/4/6/8/10 is proportional, Classic has 5 ranks; Forever rank 1 is 5: scaled proportionally (5 x rank).
Nature's Majesty · 2 ranks · Tier 2
Requires 5 points in lower tiers of Balance.
- Rank 1: Increases your critical strike chance with spells and melee attacks by 2%. (recorded from footage)
- Rank 2: Increases your critical strike chance with spells and melee attacks by 4%. (unconfirmed / inferred)
Classic mage/fire/Incinerate (talent 1141) (cross-class), matched on description (0.85): Classic 2/4 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).
Nature's Reach · 2 ranks · Tier 2
Requires 5 points in lower tiers of Balance.
- Rank 1: Increases the range of your offensive Balance spells by 10% and increases the chance for all your spells and attacks to hit by 2%. (recorded from footage)
- Rank 2: Increases the range of your offensive Balance spells by 20% and increases the chance for all your spells and attacks to hit by 4%. (unconfirmed / inferred)
Classic match druid/balance/Nature's Reach (talent 764) has no alignable slots; proportional x2..x2 of rank 1 assumed.
Improved Entangling Roots · 3 ranks · Tier 3
Requires 10 points in lower tiers of Balance.
- Rank 1: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect. (recorded from footage)
- Rank 2: Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect. (unconfirmed / inferred)
- Rank 3: Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect. (unconfirmed / inferred)
Classic match druid/balance/Improved Entangling Roots (talent 787) has no alignable slots; proportional x2..x3 of rank 1 assumed.
Nature's Splendor · 1 rank · Tier 3
Requires 10 points in lower tiers of Balance. Requires 2 ranks in Nature's Majesty.
- Rank 1: Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. (recorded from footage)
prerequisite from tree arrow (stage 7): Nature's Majesty at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)
Balance of Nature · 5 ranks · Tier 3
Requires 10 points in lower tiers of Balance.
- Rank 1: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage. (recorded from footage)
- Rank 2: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage. (unconfirmed / inferred)
- Rank 3: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage. (unconfirmed / inferred)
- Rank 4: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage. (unconfirmed / inferred)
- Rank 5: Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1% increased damage. Each time you cast an Arcane spell, your next Nature damage spell within 10 sec deals 1% increased damage. (unconfirmed / inferred)
needs manual ranks: duration slot (10 sec) is never extrapolated; ranks 2..5 are copies of rank 1.
Insect Swarm · 1 rank · Tier 4
Requires 15 points in lower tiers of Balance.
- Rank 1: The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec. (recorded from footage)
Vengeance · 5 ranks · Tier 4
Requires 15 points in lower tiers of Balance. Requires 2 ranks in Improved Moonfire.
- Rank 1: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%. (recorded from footage)
- Rank 2: Increases the critical strike damage bonus of your Arcane and Nature spells by 40%. (unconfirmed / inferred)
- Rank 3: Increases the critical strike damage bonus of your Arcane and Nature spells by 60%. (unconfirmed / inferred)
- Rank 4: Increases the critical strike damage bonus of your Arcane and Nature spells by 80%. (unconfirmed / inferred)
- Rank 5: Increases the critical strike damage bonus of your Arcane and Nature spells by 100%. (unconfirmed / inferred)
Classic druid/balance/Vengeance (talent 792): ranks copied.
prerequisite from tree arrow (stage 7): Improved Moonfire at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)
Improved Starfire · 5 ranks · Tier 4
Requires 15 points in lower tiers of Balance.
- Rank 1: Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec. (recorded from footage)
- Rank 2: Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec. (unconfirmed / inferred)
- Rank 3: Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec. (unconfirmed / inferred)
- Rank 4: Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec. (unconfirmed / inferred)
- Rank 5: Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec. (unconfirmed / inferred)
Classic druid/balance/Improved Starfire (talent 784): ranks copied.
Overgrowth · 2 ranks · Tier 5
Requires 20 points in lower tiers of Balance.
- Rank 1: Increases the maximum number of targets you may have affected by Entangling Roots by 1. (recorded from footage)
- Rank 2: Increases the maximum number of targets you may have affected by Entangling Roots by 2. (unconfirmed / inferred)
No Classic counterpart; proportional x2..x2 of rank 1 assumed.
Nature's Grace · 1 rank · Tier 5
Requires 20 points in lower tiers of Balance.
- Rank 1: All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec. (recorded from footage)
Eclipse · 3 ranks · Tier 5
Requires 20 points in lower tiers of Balance.
- Rank 1: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. (recorded from footage)
- Rank 2: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. (unconfirmed / inferred)
- Rank 3: Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec. (unconfirmed / inferred)
needs manual ranks: duration slot (0.17 sec) is never extrapolated; ranks 2..3 are copies of rank 1.
Moonfury · 5 ranks · Tier 6
Requires 25 points in lower tiers of Balance.
- Rank 1: Increases the damage done by your Arcane and Nature spells by 1%. (recorded from footage)
- Rank 2: Increases the damage done by your Arcane and Nature spells by 2%. (unconfirmed / inferred)
- Rank 3: Increases the damage done by your Arcane and Nature spells by 3%. (unconfirmed / inferred)
- Rank 4: Increases the damage done by your Arcane and Nature spells by 4%. (unconfirmed / inferred)
- Rank 5: Increases the damage done by your Arcane and Nature spells by 5%. (unconfirmed / inferred)
Classic druid/balance/Moonfury (talent 790): Classic 2/4/6/8/10 is proportional; Forever rank 1 is 1: scaled proportionally (1 x rank).
Moonkin Form · 1 rank · Tier 7
Requires 30 points in lower tiers of Balance.
- Rank 1: Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360% and all party members within 45 yards have their critical chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects. (recorded from footage)
Feral Combat
Feral Combat supports shapeshifted physical combat. Read whether each effect applies to your intended form.
Ferocity · 5 ranks · Tier 1
Requires 0 points in lower tiers of Feral Combat.
- Rank 1: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1 Rage or Energy. (recorded from footage)
- Rank 2: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 2 Rage or Energy. (unconfirmed / inferred)
- Rank 3: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 3 Rage or Energy. (unconfirmed / inferred)
- Rank 4: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 4 Rage or Energy. (unconfirmed / inferred)
- Rank 5: Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 5 Rage or Energy. (unconfirmed / inferred)
Classic druid/feral-combat/Ferocity (talent 796): ranks copied.
Heart of the Wild · 5 ranks · Tier 1
Requires 0 points in lower tiers of Feral Combat.
- Rank 1: Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%. (recorded from footage)
- Rank 2: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%. (unconfirmed / inferred)
- Rank 3: Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%. (unconfirmed / inferred)
- Rank 4: Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%. (unconfirmed / inferred)
- Rank 5: Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%. (unconfirmed / inferred)
Classic druid/feral-combat/Heart of the Wild (talent 808): Classic 4/8/12/16/20 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank); Classic 4/8/12/16/20 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).
Feral Swiftness · 2 ranks · Tier 2
Requires 5 points in lower tiers of Feral Combat.
- Rank 1: Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%. (recorded from footage)
- Rank 2: Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. (unconfirmed / inferred)
Classic druid/feral-combat/Feline Swiftness (talent 807), matched on description (0.94): Classic 15/30 is proportional; Forever rank 1 is 15: scaled proportionally (15 x rank); Classic 2/4 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).
Feral Instinct · 3 ranks · Tier 2
Requires 5 points in lower tiers of Feral Combat.
- Rank 1: Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher. (recorded from footage)
- Rank 2: Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher. (unconfirmed / inferred)
- Rank 3: Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher. (unconfirmed / inferred)
Classic match druid/feral-combat/Feral Instinct (talent 799) has no alignable slots; proportional x2..x3 of rank 1 assumed.
Brutal Impact · 2 ranks · Tier 2
Requires 5 points in lower tiers of Feral Combat.
- Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. (recorded from footage)
- Rank 2: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec. (unconfirmed / inferred)
needs manual ranks: Classic match druid/feral-combat/Brutal Impact (talent 797) has no alignable slots; rank 2 is a copy of rank 1.
Thick Hide · 3 ranks · Tier 2
Requires 5 points in lower tiers of Feral Combat.
- Rank 1: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. (recorded from footage)
- Rank 2: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional bases Armor per level and another 1.34 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. (unconfirmed / inferred)
- Rank 3: While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional bases Armor per level and another 2.01 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms. (unconfirmed / inferred)
Classic match druid/feral-combat/Thick Hide (talent 794) has no alignable slots; proportional x2..x3 of rank 1 assumed.
Savage Fury · 2 ranks · Tier 3
Requires 10 points in lower tiers of Feral Combat.
- Rank 1: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%. (recorded from footage)
- Rank 2: Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%. (unconfirmed / inferred)
Classic druid/feral-combat/Savage Fury (talent 805): Classic 10/20 is proportional; Forever rank 1 is 5: scaled proportionally (5 x rank).
Feral Charge · 1 rank · Tier 3
Requires 10 points in lower tiers of Feral Combat.
- Rank 1: Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): Leap behind an enemy, Dazing them for 3 sec. (recorded from footage)
re-cropped from the merged mkv at stream t=20800.0 with headroom (2026-09-13): the tooltip has no name line at all in the footage, so the talent name comes from its own 'Feral Charge (Cat)' block; '5 Rage' was the Bear-form rage cost. No 'Rank x/y' line in the crop, so maxRank 1 is unverified.; unparsed requirement: Requires Bear Form, Dire Bear Form; unparsed requirement: Requires Cat Form
Sharpened Claws · 2 ranks · Tier 3
Requires 10 points in lower tiers of Feral Combat.
- Rank 1: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%. (recorded from footage)
- Rank 2: Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%. (unconfirmed / inferred)
Classic druid/feral-combat/Sharpened Claws (talent 798): Classic 2/4/6 is proportional, Classic has 3 ranks; Forever rank 1 is 3: scaled proportionally (3 x rank).
Shredding Attacks · 3 ranks · Tier 4
Requires 15 points in lower tiers of Feral Combat.
- Rank 1: Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1. (recorded from footage)
- Rank 2: Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2. (unconfirmed / inferred)
- Rank 3: Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3. (unconfirmed / inferred)
No Classic counterpart; proportional x2..x3 of rank 1 assumed.
Mangle · 1 rank · Tier 4
Requires 15 points in lower tiers of Feral Combat. Requires 2 ranks in Savage Fury.
- Rank 1: Mangle the target for 100% normal damage plus 26. (recorded from footage)
unparsed requirement: Requires Bear Form, Dire Bear Form; prerequisite from tree arrow (stage 7): Savage Fury at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70
Predatory Strikes · 3 ranks · Tier 4
Requires 15 points in lower tiers of Feral Combat.
- Rank 1: Increases your melee Attack Power by 50% of your level. (recorded from footage)
- Rank 2: Increases your melee Attack Power by 100% of your level. (unconfirmed / inferred)
- Rank 3: Increases your melee Attack Power by 150% of your level. (unconfirmed / inferred)
Classic druid/feral-combat/Predatory Strikes (talent 803): ranks copied.
unparsed requirement: Requires Cat Form, Bear Form, Dire Bear Form
Primal Fury · 2 ranks · Tier 4
Requires 15 points in lower tiers of Feral Combat. Requires 2 ranks in Sharpened Claws.
- Rank 1: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. (recorded from footage)
- Rank 2: Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point. (unconfirmed / inferred)
needs manual ranks: Classic match druid/feral-combat/Primal Fury (talent 801) has no alignable slots; rank 2 is a copy of rank 1.
prerequisite from tree arrow (stage 7): Sharpened Claws at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)
Predatory Instincts · 2 ranks · Tier 5
Requires 20 points in lower tiers of Feral Combat.
- Rank 1: Increases the critical strike damage bonus of your melee abilities by 10%. (recorded from footage)
- Rank 2: Increases the critical strike damage bonus of your melee abilities by 20%. (unconfirmed / inferred)
Classic warrior/arms/Impale (talent 662) (cross-class), matched on description (0.96): Classic 10/20 is proportional; Forever rank 1 is 10: scaled proportionally (10 x rank).
Leader of the Pack · 1 rank · Tier 5
Requires 20 points in lower tiers of Feral Combat.
- Rank 1: While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura. (recorded from footage)
King of the Jungle · 3 ranks · Tier 5
Requires 20 points in lower tiers of Feral Combat.
- Rank 1: Tiger's Fury now instantly grants you 20 Energy. (recorded from footage)
- Rank 2: Tiger's Fury now instantly grants you 40 Energy. (unconfirmed / inferred)
- Rank 3: Tiger's Fury now instantly grants you 60 Energy. (unconfirmed / inferred)
No Classic counterpart; proportional x2..x3 of rank 1 assumed.
Natural Reaction · 5 ranks · Tier 6
Requires 25 points in lower tiers of Feral Combat.
- Rank 1: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. (recorded from footage)
- Rank 2: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. (unconfirmed / inferred)
- Rank 3: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. (unconfirmed / inferred)
- Rank 4: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. (unconfirmed / inferred)
- Rank 5: Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge. (unconfirmed / inferred)
needs manual ranks: 3 numeric slots; ranks 2..5 are copies of rank 1.
unparsed requirement: Requires Bear Form, Dire Bear Form
Rend and Tear · 5 ranks · Tier 6
Requires 25 points in lower tiers of Feral Combat. Requires 3 ranks in Predatory Strikes.
- Rank 1: Increases damage done by your melee abilities on Bleeding targets by 2%. (recorded from footage)
- Rank 2: Increases damage done by your melee abilities on Bleeding targets by 4%. (unconfirmed / inferred)
- Rank 3: Increases damage done by your melee abilities on Bleeding targets by 6%. (unconfirmed / inferred)
- Rank 4: Increases damage done by your melee abilities on Bleeding targets by 8%. (unconfirmed / inferred)
- Rank 5: Increases damage done by your melee abilities on Bleeding targets by 10%. (unconfirmed / inferred)
Classic hunter/beast-mastery/Unleashed Fury (talent 1396) (cross-class), matched on description (0.88): Classic 4/8/12/16/20 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).
prerequisite from tree arrow (stage 7): Predatory Strikes at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)
Berserk · 1 rank · Tier 7
Requires 30 points in lower tiers of Feral Combat. Requires 1 ranks in Leader of the Pack.
- Rank 1: Causes your Mangle ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec. (recorded from footage)
unparsed requirement: Requires Cat Form, Bear Form, Dire Bear Form; prerequisite from tree arrow (stage 7): Leader of the Pack at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)
Restoration
Restoration is the healing path. Compare healing efficiency and utility against points spent in another role.
Nature's Focus · 5 ranks · Tier 1
Requires 0 points in lower tiers of Restoration.
- Rank 1: Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells. (recorded from footage)
- Rank 2: Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells. (unconfirmed / inferred)
- Rank 3: Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells. (unconfirmed / inferred)
- Rank 4: Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells. (unconfirmed / inferred)
- Rank 5: Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells. (unconfirmed / inferred)
Classic druid/restoration/Nature's Focus (talent 823): ranks copied.
Furor · 5 ranks · Tier 1
Requires 0 points in lower tiers of Restoration.
- Rank 1: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. (recorded from footage)
- Rank 2: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. (unconfirmed / inferred)
- Rank 3: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. (unconfirmed / inferred)
- Rank 4: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. (unconfirmed / inferred)
- Rank 5: Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy. (unconfirmed / inferred)
needs manual ranks: Classic match druid/restoration/Furor (talent 822) has no alignable slots; ranks 2..5 are copies of rank 1.
Naturalist · 5 ranks · Tier 2
Requires 5 points in lower tiers of Restoration.
- Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (recorded from footage)
- Rank 2: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (unconfirmed / inferred)
- Rank 3: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (unconfirmed / inferred)
- Rank 4: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (unconfirmed / inferred)
- Rank 5: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%. (unconfirmed / inferred)
needs manual ranks: Classic match druid/restoration/Improved Healing Touch (talent 824) has no alignable slots; ranks 2..5 are copies of rank 1.
Subtlety · 3 ranks · Tier 2
Requires 5 points in lower tiers of Restoration.
- Rank 1: Reduces the threat generated by your Nature and Arcane spells by 10%. (recorded from footage)
- Rank 2: Reduces the threat generated by your Nature and Arcane spells by 20%. (unconfirmed / inferred)
- Rank 3: Reduces the threat generated by your Nature and Arcane spells by 30%. (unconfirmed / inferred)
Classic druid/restoration/Subtlety (talent 841): Classic 4/8/12/16/20 is proportional, Classic has 5 ranks; Forever rank 1 is 10: scaled proportionally (10 x rank).
Natural Shapeshifter · 3 ranks · Tier 2
Requires 5 points in lower tiers of Restoration.
- Rank 1: Reduces the mana cost of all shapeshifting by 10%. (recorded from footage)
- Rank 2: Reduces the mana cost of all shapeshifting by 20%. (unconfirmed / inferred)
- Rank 3: Reduces the mana cost of all shapeshifting by 30%. (unconfirmed / inferred)
Classic druid/balance/Natural Shapeshifter (talent 781): ranks copied.
Reflection · 3 ranks · Tier 3
Requires 10 points in lower tiers of Restoration.
- Rank 1: Allows 17% of your Mana regeneration to continue while casting. (recorded from footage)
- Rank 2: Allows 34% of your Mana regeneration to continue while casting. (unconfirmed / inferred)
- Rank 3: Allows 51% of your Mana regeneration to continue while casting. (unconfirmed / inferred)
Classic druid/restoration/Reflection (talent 829): Classic 5/10/15 is proportional; Forever rank 1 is 17: scaled proportionally (17 x rank). Rounding: rank 2 34 may read 35, rank 3 51 may read 50 (values above are the raw scaled numbers).
Gift of Nature · 5 ranks · Tier 3
Requires 10 points in lower tiers of Restoration.
- Rank 1: Increases the effect of all your healing spells by 2%. (recorded from footage)
- Rank 2: Increases the effect of all your healing spells by 4%. (unconfirmed / inferred)
- Rank 3: Increases the effect of all your healing spells by 6%. (unconfirmed / inferred)
- Rank 4: Increases the effect of all your healing spells by 8%. (unconfirmed / inferred)
- Rank 5: Increases the effect of all your healing spells by 10%. (unconfirmed / inferred)
Classic druid/restoration/Gift of Nature (talent 828): ranks copied.
Gift of the Earthmother · 1 rank · Tier 3
Requires 10 points in lower tiers of Restoration.
- Rank 1: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. (recorded from footage)
Tranquil Spirit · 5 ranks · Tier 4
Requires 15 points in lower tiers of Restoration.
- Rank 1: Reduces the mana cost of your Healing Touch and Tranquility spells by 2%. (recorded from footage)
- Rank 2: Reduces the mana cost of your Healing Touch and Tranquility spells by 4%. (unconfirmed / inferred)
- Rank 3: Reduces the mana cost of your Healing Touch and Tranquility spells by 6%. (unconfirmed / inferred)
- Rank 4: Reduces the mana cost of your Healing Touch and Tranquility spells by 8%. (unconfirmed / inferred)
- Rank 5: Reduces the mana cost of your Healing Touch and Tranquility spells by 10%. (unconfirmed / inferred)
Classic druid/restoration/Tranquil Spirit (talent 843): ranks copied.
Improved Rejuvenation · 3 ranks · Tier 4
Requires 15 points in lower tiers of Restoration.
- Rank 1: Increases the effect of your Rejuvenation spell by 5%. (recorded from footage)
- Rank 2: Increases the effect of your Rejuvenation spell by 10%. (unconfirmed / inferred)
- Rank 3: Increases the effect of your Rejuvenation spell by 15%. (unconfirmed / inferred)
Classic druid/restoration/Improved Rejuvenation (talent 830): ranks copied.
Swiftmend · 1 rank · Tier 4
Requires 15 points in lower tiers of Restoration.
- Rank 1: Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells. (recorded from footage)
Nature's Swiftness · 1 rank · Tier 5
Requires 20 points in lower tiers of Restoration. Requires 5 ranks in Naturalist.
- Rank 1: When activated, your next Nature spell becomes an instant cast spell. (recorded from footage)
prerequisite from tree arrow (stage 7): Naturalist at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70
Living Spirit · 3 ranks · Tier 5
Requires 20 points in lower tiers of Restoration.
- Rank 1: Increases your Spirit by 5%. (recorded from footage)
- Rank 2: Increases your Spirit by 10%. (unconfirmed / inferred)
- Rank 3: Increases your Spirit by 15%. (unconfirmed / inferred)
Classic druid/balance/Improved Thorns (talent 782), matched on description (0.86): Classic 25/50/75 is proportional; Forever rank 1 is 5: scaled proportionally (5 x rank).
Improved Tranquility · 2 ranks · Tier 5
Requires 20 points in lower tiers of Restoration.
- Rank 1: Reduces threat caused by Tranquility by 50% and its cooldown by 30%. (recorded from footage)
- Rank 2: Reduces threat caused by Tranquility by 100% and its cooldown by 60%. (unconfirmed / inferred)
Classic match druid/restoration/Improved Tranquility (talent 842) has no alignable slots; proportional x2..x2 of rank 1 assumed.
Improved Regrowth · 5 ranks · Tier 6
Requires 25 points in lower tiers of Restoration. Requires 3 ranks in Improved Rejuvenation.
- Rank 1: Increases the critical effect chance of your Regrowth spell by 10%. (recorded from footage)
- Rank 2: Increases the critical effect chance of your Regrowth spell by 20%. (unconfirmed / inferred)
- Rank 3: Increases the critical effect chance of your Regrowth spell by 30%. (unconfirmed / inferred)
- Rank 4: Increases the critical effect chance of your Regrowth spell by 40%. (unconfirmed / inferred)
- Rank 5: Increases the critical effect chance of your Regrowth spell by 50%. (unconfirmed / inferred)
Classic druid/restoration/Improved Regrowth (talent 825): ranks copied.
prerequisite from tree arrow (stage 7): Improved Rejuvenation at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70
Wild Growth · 1 rank · Tier 7
Requires 30 points in lower tiers of Restoration. Requires 3 ranks in Living Spirit.
- Rank 1: Heals the target and their party for 285 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. (recorded from footage)
prerequisite from tree arrow (stage 7): Living Spirit at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70
A living talent tree
This is an unofficial preview based on community transcriptions of BlizzCon footage. Some ranks are inferred from Classic or scaled estimates. The 51-point cap and 5-points-per-tier rule are provisional. Check each talent’s data confidence before relying on a build.
Community data & source history Snapshot: September 15, 2026 · Version 1Build your way through Azeroth.
Choose a class, explore its three specializations, and plan how to spend your talent points. Save the build in this browser, or click Share build to create a link you can bookmark.
Higher tiers need points in earlier rows. Arrow-linked talents also require ranks in a specific talent. Remove dependent talents first, or reset an entire tree to start fresh.
Before you adventure
How do I save and share my build?
Click Share build to copy a bookmarkable link, or use My builds to save it in this browser. Anyone with the link can restore the same allocation. No account is required.
Can I remove talent points on my phone?
Tap a talent to select it, then use the minus button in the talent details below the trees. Desktop players can also right-click a talent or press the minus key while it is focused.
Are these the final WoW Forever talents?
No. These are community preview data, with unconfirmed ranks marked in each talent’s details. Talent layouts, values, and point rules may change during Beta. Links from incompatible data versions are rejected rather than silently changed.
Why can’t I remove a point?
A later talent may require it directly or need those points to unlock its tier. Remove the dependent ranks first, or use Reset tree.