WWoW ForeverTalent calculator & build planner

WoW Forever/Talent calculator/Mage

WoW Forever Mage Talent Calculator

Shape arcane energy, fire, and frost into a build that fits your journey through Azeroth.

60Level cap

Mage

Arcane / Fire / Frost
BlizzCon 2026 preview
Talent points0 / 5151 remaining
Click to add · Right-click to removeKeyboard: Enter to add · − to removeRequired level 1 / 60

Arcane

0 points
0 points in Arcane
ϟ

Fire

0 points
0 points in Fire

Frost

0 points
0 points in Frost
Your build stays in the address bar as you plan. No account needed.

Mage talent trees explained

Choose Mage for a spell-focused character with three different schools to explore. Compare mana, damage, and control priorities before selecting a main tree.

Community preview, September 15, 2026. “Recorded” means transcribed from footage; it is not an independent verification. Unconfirmed ranks may be estimated. Point and prerequisite rules are provisional.

Arcane

Arcane develops Arcane-oriented and utility choices. Read each effect’s spell restrictions when planning a mixed-school build.

Wand Specialization · 2 ranks · Tier 1

Requires 0 points in lower tiers of Arcane.

  1. Rank 1: Increases your damage with Wands by 13%. (recorded from footage)
  2. Rank 2: Increases your damage with Wands by 25%. (unconfirmed / inferred)

Classic mage/arcane/Wand Specialization (talent 78): ranks copied.

Source footage for Wand Specialization

Arcane Focus · 5 ranks · Tier 1

Requires 0 points in lower tiers of Arcane.

  1. Rank 1: Increases your chance to hit with your Arcane spells by 1%. (recorded from footage)
  2. Rank 2: Increases your chance to hit with your Arcane spells by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your chance to hit with your Arcane spells by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases your chance to hit with your Arcane spells by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases your chance to hit with your Arcane spells by 5%. (unconfirmed / inferred)

Classic mage/arcane/Arcane Focus (talent 76): Classic 2/4/6/8/10 is proportional; Forever rank 1 is 1: scaled proportionally (1 x rank).

Source footage for Arcane Focus

Improved Channeling · 5 ranks · Tier 1

Requires 0 points in lower tiers of Arcane.

  1. Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast. (recorded from footage)
  2. Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast. (unconfirmed / inferred)
  3. Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast. (unconfirmed / inferred)
  4. Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast. (unconfirmed / inferred)
  5. Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast. (unconfirmed / inferred)

Classic match mage/arcane/Improved Arcane Missiles (talent 80) has no alignable slots; proportional x2..x5 of rank 1 assumed. Rounding: {1} rank 3 42 may read 40, rank 4 56 may read 55 (values above are the raw scaled numbers).

Source footage for Improved Channeling

Arcane Subtlety · 2 ranks · Tier 2

Requires 5 points in lower tiers of Arcane.

  1. Rank 1: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%. (recorded from footage)
  2. Rank 2: Reduces your target's resistance to all your spells by 16 and reduces the threat caused by your Arcane spells by 30%. (unconfirmed / inferred)

Classic mage/arcane/Arcane Subtlety (talent 74): Classic 5/10 is proportional; Forever rank 1 is 8: scaled proportionally (8 x rank); Classic 20/40 is proportional; Forever rank 1 is 15: scaled proportionally (15 x rank).

Source footage for Arcane Subtlety

Magic Absorption · 2 ranks · Tier 2

Requires 5 points in lower tiers of Arcane.

  1. Rank 1: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec. (recorded from footage)
  2. Rank 2: Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec. (unconfirmed / inferred)

Classic mage/arcane/Magic Absorption (talent 1650): Classic 2/4/6/8/10 is proportional, Classic has 5 ranks; Forever rank 1 is 5: scaled proportionally (5 x rank); Classic 1/2/3/4/5 is proportional, Classic has 5 ranks; Forever rank 1 is 1: scaled proportionally (1 x rank).

Source footage for Magic Absorption

Arcane Concentration · 5 ranks · Tier 2

Requires 5 points in lower tiers of Arcane.

  1. Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (recorded from footage)
  2. Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (unconfirmed / inferred)
  3. Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (unconfirmed / inferred)
  4. Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (unconfirmed / inferred)
  5. Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. (unconfirmed / inferred)

Classic mage/arcane/Arcane Concentration (talent 75): ranks copied.

Source footage for Arcane Concentration

Arcane Resilience · 2 ranks · Tier 2

Requires 5 points in lower tiers of Arcane.

  1. Rank 1: Increases your Armor by an amount equal to 25% of your Intellect. (recorded from footage)
  2. Rank 2: Increases your Armor by an amount equal to 50% of your Intellect. (unconfirmed / inferred)

Classic match mage/arcane/Arcane Resilience (talent 85) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Arcane Resilience

Arcane Geometry · 2 ranks · Tier 3

Requires 10 points in lower tiers of Arcane.

  1. Rank 1: Increases the range of your Arcane spells by 3 yards. (recorded from footage)
  2. Rank 2: Increases the range of your Arcane spells by 6 yards. (unconfirmed / inferred)

Classic mage/fire/Flame Throwing (talent 28), matched on description (0.95): Classic 3/6 is proportional; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Arcane Geometry

Arcane Impact · 3 ranks · Tier 3

Requires 10 points in lower tiers of Arcane.

  1. Rank 1: Increases the critical strike chance of your Arcane spells by 2%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Arcane spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Arcane spells by 6%. (unconfirmed / inferred)

Classic mage/fire/Critical Mass (talent 33), matched on description (0.96): Classic 2/4/6 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Arcane Impact

Arcane Blast · 1 rank · Tier 3

Requires 10 points in lower tiers of Arcane.

  1. Rank 1: Blasts the target with energy, dealing 95 to 104 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast. (recorded from footage)

Source footage for Arcane Blast

Arcane Shielding · 2 ranks · Tier 4

Requires 15 points in lower tiers of Arcane.

  1. Rank 1: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%. (recorded from footage)
  2. Rank 2: Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 34% and increases the resistances granted by your Mage Armor spell by 50%. (unconfirmed / inferred)

Classic match mage/arcane/Improved Mana Shield (talent 83) has no alignable slots; proportional x2..x2 of rank 1 assumed. Rounding: {0} rank 2 34 may read 35 (values above are the raw scaled numbers).

Source footage for Arcane Shielding

Improved Counterspell · 2 ranks · Tier 4

Requires 15 points in lower tiers of Arcane.

  1. Rank 1: Your Counterspell also Silences the target for 2 sec. (recorded from footage)
  2. Rank 2: Your Counterspell also Silences the target for 2 sec. (unconfirmed / inferred)

needs manual ranks: Classic mage/arcane/Improved Counterspell (talent 88) has 50/100 without unit where Forever rank 1 has 2 sec; units differ; rank 2 is a copy of rank 1.

Source footage for Improved Counterspell

Arcane Meditation · 3 ranks · Tier 4

Requires 15 points in lower tiers of Arcane. Requires 5 ranks in Arcane Concentration.

  1. Rank 1: Allows 17% of your Mana regeneration to continue while casting. (recorded from footage)
  2. Rank 2: Allows 34% of your Mana regeneration to continue while casting. (unconfirmed / inferred)
  3. Rank 3: Allows 51% of your Mana regeneration to continue while casting. (unconfirmed / inferred)

Classic mage/arcane/Arcane Meditation (talent 1142): Classic 5/10/15 is proportional; Forever rank 1 is 17: scaled proportionally (17 x rank). Rounding: rank 2 34 may read 35, rank 3 51 may read 50 (values above are the raw scaled numbers).

prerequisite from tree arrow (stage 7): Arcane Concentration at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Arcane Meditation

Missile Barrage · 1 rank · Tier 4

Requires 15 points in lower tiers of Arcane.

  1. Rank 1: Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles will fire every 0.5 sec. (recorded from footage)

Source footage for Missile Barrage

Presence of Mind · 1 rank · Tier 5

Requires 20 points in lower tiers of Arcane.

  1. Rank 1: When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell. (recorded from footage)

Source footage for Presence of Mind

Arcane Mind · 5 ranks · Tier 5

Requires 20 points in lower tiers of Arcane.

  1. Rank 1: Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%. (recorded from footage)
  2. Rank 2: Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%. (unconfirmed / inferred)
  3. Rank 3: Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%. (unconfirmed / inferred)
  4. Rank 4: Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%. (unconfirmed / inferred)
  5. Rank 5: Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%. (unconfirmed / inferred)

Classic match mage/arcane/Arcane Mind (talent 77) has no alignable slots; proportional x2..x5 of rank 1 assumed.

Source footage for Arcane Mind

Arcane Instability · 3 ranks · Tier 6

Requires 25 points in lower tiers of Arcane.

  1. Rank 1: Increases the damage done by all your spells by 1% and your critical strike chance with all attacks by 1%. (recorded from footage)
  2. Rank 2: Increases the damage done by all your spells by 2% and your critical strike chance with all attacks by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by all your spells by 3% and your critical strike chance with all attacks by 3%. (unconfirmed / inferred)

Classic match mage/arcane/Arcane Instability (talent 421) has no alignable slots; proportional x2..x3 of rank 1 assumed.

Source footage for Arcane Instability

Arcane Power · 1 rank · Tier 7

Requires 30 points in lower tiers of Arcane. Requires 1 ranks in Presence of Mind.

  1. Rank 1: For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast. (recorded from footage)

prerequisite from tree arrow (stage 7): Presence of Mind at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.78

Source footage for Arcane Power

Fire

Fire emphasizes Fire spell investment. Consider the conditions and dependencies on its offensive talents.

Wake of Fire · 2 ranks · Tier 1

Requires 0 points in lower tiers of Fire.

  1. Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 25%. (unconfirmed / inferred)

needs manual ranks: Classic match mage/frost/Improved Frost Nova (talent 62) has no alignable slots; rank 2 is a copy of rank 1.

Source footage for Wake of Fire

Incineration · 3 ranks · Tier 1

Requires 0 points in lower tiers of Fire.

  1. Rank 1: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. (unconfirmed / inferred)

Classic mage/fire/Critical Mass (talent 33), matched on description (0.99): Classic 2/4/6 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Incineration

Ignite · 5 ranks · Tier 2

Requires 5 points in lower tiers of Fire.

  1. Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec. (recorded from footage)
  2. Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec. (unconfirmed / inferred)
  3. Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec. (unconfirmed / inferred)
  4. Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec. (unconfirmed / inferred)
  5. Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec. (unconfirmed / inferred)

Classic mage/fire/Ignite (talent 34): ranks copied.

Source footage for Ignite

Flame Throwing · 2 ranks · Tier 2

Requires 5 points in lower tiers of Fire.

  1. Rank 1: Increases the range of your Fire spells by 3 yards. (recorded from footage)
  2. Rank 2: Increases the range of your Fire spells by 6 yards. (unconfirmed / inferred)

Classic mage/fire/Flame Throwing (talent 28): ranks copied.

Source footage for Flame Throwing

Impact · 3 ranks · Tier 2

Requires 5 points in lower tiers of Fire.

  1. Rank 1: Gives your Fire spells a 3% chance to stun the target for 2 sec. (recorded from footage)
  2. Rank 2: Gives your Fire spells a 6% chance to stun the target for 2 sec. (unconfirmed / inferred)
  3. Rank 3: Gives your Fire spells a 9% chance to stun the target for 2 sec. (unconfirmed / inferred)

Classic mage/fire/Impact (talent 30): Classic 2/4/6/8/10 is proportional, Classic has 5 ranks; Forever rank 1 is 3: scaled proportionally (3 x rank).

Source footage for Impact

Burning Soul · 3 ranks · Tier 3

Requires 10 points in lower tiers of Fire.

  1. Rank 1: Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%. (recorded from footage)
  2. Rank 2: Gives your Fire spells a 46% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%. (unconfirmed / inferred)
  3. Rank 3: Gives your Fire spells a 69% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%. (unconfirmed / inferred)

Classic mage/fire/Burning Soul (talent 23): Classic 35/70 is proportional, Classic has 2 ranks; Forever rank 1 is 23: scaled proportionally (23 x rank); Classic 15/30 is proportional, Classic has 2 ranks; Forever rank 1 is 10: scaled proportionally (10 x rank). Rounding: {0} rank 2 46 may read 45, rank 3 69 may read 70 (values above are the raw scaled numbers).

Source footage for Burning Soul

Improved Flamestrike · 3 ranks · Tier 3

Requires 10 points in lower tiers of Fire.

  1. Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%. (unconfirmed / inferred)

Classic mage/fire/Improved Flamestrike (talent 31): ranks copied.

Source footage for Improved Flamestrike

Pyroblast · 1 rank · Tier 3

Requires 10 points in lower tiers of Fire.

  1. Rank 1: Hurls an immense fiery boulder that causes 155 to 185 Fire damage and an additional 76 Fire damage over 12 sec. (recorded from footage)

Source footage for Pyroblast

Improved Scorch · 3 ranks · Tier 4

Requires 15 points in lower tiers of Fire.

  1. Rank 1: Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. (recorded from footage)
  2. Rank 2: Your Scorch spell has a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. (unconfirmed / inferred)
  3. Rank 3: Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times. (unconfirmed / inferred)

Classic mage/fire/Improved Scorch (talent 25): ranks copied.

Source footage for Improved Scorch

Improved Fire Ward · 2 ranks · Tier 4

Requires 15 points in lower tiers of Fire.

  1. Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. (recorded from footage)
  2. Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. (unconfirmed / inferred)

Classic mage/fire/Improved Fire Ward (talent 24): ranks copied.

Source footage for Improved Fire Ward

Hot Streak · 1 rank · Tier 4

Requires 15 points in lower tiers of Fire. Requires 1 ranks in Pyroblast.

  1. Rank 1: Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. (recorded from footage)

prerequisite from tree arrow (stage 7): Pyroblast at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Hot Streak

Master of Elements · 3 ranks · Tier 4

Requires 15 points in lower tiers of Fire.

  1. Rank 1: Your Fire and Frost critical strikes will refund 10% of their base mana cost. (recorded from footage)
  2. Rank 2: Your Fire and Frost critical strikes will refund 20% of their base mana cost. (unconfirmed / inferred)
  3. Rank 3: Your Fire and Frost critical strikes will refund 30% of their base mana cost. (unconfirmed / inferred)

Classic mage/fire/Master of Elements (talent 1639): ranks copied.

Master of Elements was also read at r4c3@08-mage-14970 (04:10:03.7) from a box glued to the Hot Streak ghost in that segment's median; that record was removed on 2026-09-13 (pointer on r4c4 for the whole run, r4c3 is Hot Streak)

Source footage for Master of Elements

Critical Mass · 3 ranks · Tier 5

Requires 20 points in lower tiers of Fire.

  1. Rank 1: Increases the critical strike chance of your Fire spells by 2%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Fire spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Fire spells by 6%. (unconfirmed / inferred)

Classic mage/fire/Critical Mass (talent 33): ranks copied.

Source footage for Critical Mass

Blast Wave · 1 rank · Tier 5

Requires 20 points in lower tiers of Fire.

  1. Rank 1: A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 191 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec. (recorded from footage)

Source footage for Blast Wave

Fire Power · 5 ranks · Tier 6

Requires 25 points in lower tiers of Fire.

  1. Rank 1: Increases the damage done by your Fire spells by 2%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Fire spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Fire spells by 6%. (unconfirmed / inferred)
  4. Rank 4: Increases the damage done by your Fire spells by 8%. (unconfirmed / inferred)
  5. Rank 5: Increases the damage done by your Fire spells by 10%. (unconfirmed / inferred)

Classic mage/fire/Fire Power (talent 35): ranks copied.

Source footage for Fire Power

Combustion · 1 rank · Tier 7

Requires 30 points in lower tiers of Fire. Requires 3 ranks in Critical Mass.

  1. Rank 1: When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells. (recorded from footage)

prerequisite from tree arrow (stage 7): Critical Mass at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Combustion

Frost

Frost offers Frost-oriented damage and control. Control needs can differ between solo play and group encounters.

Frost Warding · 2 ranks · Tier 1

Requires 0 points in lower tiers of Frost.

  1. Rank 1: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. (recorded from footage)
  2. Rank 2: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active. (unconfirmed / inferred)

Classic mage/frost/Frost Warding (talent 70): ranks copied.

Source footage for Frost Warding

Improved Frostbolt · 5 ranks · Tier 1

Requires 0 points in lower tiers of Frost.

  1. Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec. (recorded from footage)
  2. Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec. (unconfirmed / inferred)
  3. Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec. (unconfirmed / inferred)
  4. Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec. (unconfirmed / inferred)
  5. Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec. (unconfirmed / inferred)

Classic mage/frost/Improved Frostbolt (talent 37): ranks copied.

Source footage for Improved Frostbolt

Elemental Precision · 5 ranks · Tier 1

Requires 0 points in lower tiers of Frost.

  1. Rank 1: Increases your chance to hit with Frost and Fire spells by 1%. (recorded from footage)
  2. Rank 2: Increases your chance to hit with Frost and Fire spells by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your chance to hit with Frost and Fire spells by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases your chance to hit with Frost and Fire spells by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases your chance to hit with Frost and Fire spells by 5%. (unconfirmed / inferred)

Classic mage/frost/Elemental Precision (talent 1649): Classic 2/4/6 is proportional, Classic has 3 ranks; Forever rank 1 is 1: scaled proportionally (1 x rank).

Source footage for Elemental Precision

Ice Shards · 5 ranks · Tier 2

Requires 5 points in lower tiers of Frost.

  1. Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%. (recorded from footage)
  2. Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%. (unconfirmed / inferred)

Classic mage/frost/Ice Shards (talent 73): ranks copied.

Source footage for Ice Shards

Permafrost · 3 ranks · Tier 2

Requires 5 points in lower tiers of Frost.

  1. Rank 1: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. (recorded from footage)
  2. Rank 2: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. (unconfirmed / inferred)
  3. Rank 3: Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%. (unconfirmed / inferred)

needs manual ranks: Classic mage/frost/Permafrost (talent 65) has 1/2/3 sec where Forever rank 1 has 11 without unit; units differ; ranks 2..3 are copies of rank 1.

Source footage for Permafrost

Improved Frost Nova · 2 ranks · Tier 2

Requires 5 points in lower tiers of Frost.

  1. Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec. (unconfirmed / inferred)

Classic mage/frost/Improved Frost Nova (talent 62): ranks copied.

Source footage for Improved Frost Nova

Frostbite · 3 ranks · Tier 2

Requires 5 points in lower tiers of Frost.

  1. Rank 1: Gives your Chill effects a 5% chance to Freeze the target for 5 sec. (recorded from footage)
  2. Rank 2: Gives your Chill effects a 10% chance to Freeze the target for 5 sec. (unconfirmed / inferred)
  3. Rank 3: Gives your Chill effects a 15% chance to Freeze the target for 5 sec. (unconfirmed / inferred)

Classic mage/frost/Frostbite (talent 38): ranks copied.

Source footage for Frostbite

Piercing Ice · 3 ranks · Tier 3

Requires 10 points in lower tiers of Frost.

  1. Rank 1: Increases the damage of Frost spells by 2%. (recorded from footage)
  2. Rank 2: Increases the damage of Frost spells by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage of Frost spells by 6%. (unconfirmed / inferred)

Classic mage/frost/Piercing Ice (talent 61): ranks copied.

crop is 181 px wide and missing a tooltip border, so the tooltip is cut off and the reading cannot be verified from it - re-crop the cell

Source footage for Piercing Ice

Frost Channeling · 3 ranks · Tier 3

Requires 10 points in lower tiers of Frost.

  1. Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%. (recorded from footage)
  2. Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%. (unconfirmed / inferred)
  3. Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%. (unconfirmed / inferred)

Classic mage/frost/Frost Channeling (talent 66): ranks copied.

Source footage for Frost Channeling

Ice Lance · 1 rank · Tier 3

Requires 10 points in lower tiers of Frost.

  1. Rank 1: Deals 28 to 33 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. (recorded from footage)

Source footage for Ice Lance

Improved Blizzard · 3 ranks · Tier 3

Requires 10 points in lower tiers of Frost.

  1. Rank 1: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec. (recorded from footage)
  2. Rank 2: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30% for 1.5 sec. (unconfirmed / inferred)
  3. Rank 3: Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 45% for 1.5 sec. (unconfirmed / inferred)

Classic mage/frost/Improved Blizzard (talent 63): Classic 30/50/65 is non-linear, which does not start at Forever's rank 1 (15); Classic's pattern was NOT applied, ranks scaled proportionally (15 x rank).

Source footage for Improved Blizzard

Arctic Reach · 2 ranks · Tier 4

Requires 15 points in lower tiers of Frost.

  1. Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%. (recorded from footage)
  2. Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%. (unconfirmed / inferred)

Classic mage/frost/Arctic Reach (talent 741): ranks copied.

Source footage for Arctic Reach

Ice Block · 1 rank · Tier 4

Requires 15 points in lower tiers of Frost.

  1. Rank 1: You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells. (recorded from footage)

Source footage for Ice Block

Shatter · 3 ranks · Tier 4

Requires 15 points in lower tiers of Frost.

  1. Rank 1: Increases the critical strike chance of all your spells against Frozen targets by 50%. (unconfirmed / inferred)
  2. Rank 2: Increases the critical strike chance of all your spells against Frozen targets by 50%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of all your spells against Frozen targets by 50%. (recorded from footage)

needs manual ranks: tooltip shows rank 3/3, so its numbers are not rank 1; ranks 2..3 are copies of rank 1.

every crop of this cell shows rank 3/3 (points already spent); text may not be rank 1

Source footage for Shatter

Improved Cone of Cold · 3 ranks · Tier 5

Requires 20 points in lower tiers of Frost.

  1. Rank 1: Increases the damage dealt by your Cone of Cold spell by 12%. (recorded from footage)
  2. Rank 2: Increases the damage dealt by your Cone of Cold spell by 24%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage dealt by your Cone of Cold spell by 36%. (unconfirmed / inferred)

Classic mage/frost/Improved Cone of Cold (talent 64): Classic 15/25/35 is 10 x rank +5, which does not start at Forever's rank 1 (12); Classic's pattern was NOT applied, ranks scaled proportionally (12 x rank). Rounding: rank 2 24 may read 25, rank 3 36 may read 35 (values above are the raw scaled numbers).

Source footage for Improved Cone of Cold

Cold Snap · 1 rank · Tier 5

Requires 20 points in lower tiers of Frost.

  1. Rank 1: Finishes the remaining cooldown on all your other Frost spells. (recorded from footage)

Source footage for Cold Snap

Fingers of Frost · 2 ranks · Tier 5

Requires 20 points in lower tiers of Frost. Requires 1 ranks in Ice Lance.

  1. Rank 1: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were frozen. Lasts 15 sec. (recorded from footage)
  2. Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were frozen. Lasts 15 sec. (unconfirmed / inferred)

needs manual ranks: duration slot (15 sec) is never extrapolated; rank 2 is a copy of rank 1.

prerequisite from tree arrow (stage 7): Ice Lance at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Fingers of Frost

Winter's Chill · 5 ranks · Tier 6

Requires 25 points in lower tiers of Frost.

  1. Rank 1: Gives your frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times. (recorded from footage)
  2. Rank 2: Gives your frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times. (unconfirmed / inferred)
  3. Rank 3: Gives your frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times. (unconfirmed / inferred)
  4. Rank 4: Gives your frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times. (unconfirmed / inferred)
  5. Rank 5: Gives your frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times. (unconfirmed / inferred)

Classic mage/frost/Winter's Chill (talent 68): ranks copied.

Source footage for Winter's Chill

Ice Barrier · 1 rank · Tier 7

Requires 30 points in lower tiers of Frost. Requires 1 ranks in Cold Snap.

  1. Rank 1: Instantly shields you, absorbing 431 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage. (recorded from footage)

prerequisite from tree arrow (stage 7): Cold Snap at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Ice Barrier

Read the data sources and update policy

A living talent tree

This is an unofficial preview based on community transcriptions of BlizzCon footage. Some ranks are inferred from Classic or scaled estimates. The 51-point cap and 5-points-per-tier rule are provisional. Check each talent’s data confidence before relying on a build.

Community data & source history Snapshot: September 15, 2026 · Version 1

Build your way through Azeroth.

Choose a class, explore its three specializations, and plan how to spend your talent points. Save the build in this browser, or click Share build to create a link you can bookmark.

Higher tiers need points in earlier rows. Arrow-linked talents also require ranks in a specific talent. Remove dependent talents first, or reset an entire tree to start fresh.

Before you adventure

How do I save and share my build?

Click Share build to copy a bookmarkable link, or use My builds to save it in this browser. Anyone with the link can restore the same allocation. No account is required.

Can I remove talent points on my phone?

Tap a talent to select it, then use the minus button in the talent details below the trees. Desktop players can also right-click a talent or press the minus key while it is focused.

Are these the final WoW Forever talents?

No. These are community preview data, with unconfirmed ranks marked in each talent’s details. Talent layouts, values, and point rules may change during Beta. Links from incompatible data versions are rejected rather than silently changed.

Why can’t I remove a point?

A later talent may require it directly or need those points to unlock its tier. Remove the dependent ranks first, or use Reset tree.