WWoW ForeverTalent calculator & build planner

WoW Forever/Talent calculator/Rogue

WoW Forever Rogue Talent Calculator

Strike from the shadows and control the encounter with Assassination, Combat, and Subtlety.

60Level cap

Rogue

Assassination / Combat / Subtlety
BlizzCon 2026 preview
Talent points0 / 5151 remaining
Click to add · Right-click to removeKeyboard: Enter to add · − to removeRequired level 1 / 60

Assassination

0 points
0 points in Assassination
ϟ

Combat

0 points
0 points in Combat

Subtlety

0 points
0 points in Subtlety
Your build stays in the address bar as you plan. No account needed.

Rogue talent trees explained

Choose Rogue for melee attacks and control from stealth. Compare the conditions on each talent with the encounters you intend to play.

Community preview, September 15, 2026. “Recorded” means transcribed from footage; it is not an independent verification. Unconfirmed ranks may be estimated. Point and prerequisite rules are provisional.

Assassination

Assassination develops offensive finishing and critical-strike choices. Check the actual abilities affected by each talent.

Improved Gouge · 3 ranks · Tier 1

Requires 0 points in lower tiers of Assassination.

  1. Rank 1: Increases the duration of your Gouge ability by 0.5 sec. (recorded from footage)
  2. Rank 2: Increases the duration of your Gouge ability by 1 sec. (unconfirmed / inferred)
  3. Rank 3: Increases the duration of your Gouge ability by 1.5 sec. (unconfirmed / inferred)

Classic rogue/combat/Improved Gouge (talent 203): ranks copied.

Source footage for Improved Gouge

Remorseless Attacks · 2 ranks · Tier 1

Requires 0 points in lower tiers of Assassination.

  1. Rank 1: After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. (recorded from footage)
  2. Rank 2: After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. (unconfirmed / inferred)

Classic rogue/assassination/Remorseless Attacks (talent 272): ranks copied.

Source footage for Remorseless Attacks

Malice · 5 ranks · Tier 1

Requires 0 points in lower tiers of Assassination.

  1. Rank 1: Increases your critical strike chance with all attacks and Poisons by 1%. (recorded from footage)
  2. Rank 2: Increases your critical strike chance with all attacks and Poisons by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your critical strike chance with all attacks and Poisons by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases your critical strike chance with all attacks and Poisons by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases your critical strike chance with all attacks and Poisons by 5%. (unconfirmed / inferred)

Classic rogue/assassination/Malice (talent 270): ranks copied.

Source footage for Malice

Ruthlessness · 3 ranks · Tier 2

Requires 5 points in lower tiers of Assassination.

  1. Rank 1: Gives your finishing moves a 20% chance to add a Combo Point to your target. (recorded from footage)
  2. Rank 2: Gives your finishing moves a 40% chance to add a Combo Point to your target. (unconfirmed / inferred)
  3. Rank 3: Gives your finishing moves a 60% chance to add a Combo Point to your target. (unconfirmed / inferred)

Classic rogue/assassination/Ruthlessness (talent 273): ranks copied.

Source footage for Ruthlessness

Murder · 2 ranks · Tier 2

Requires 5 points in lower tiers of Assassination.

  1. Rank 1: Increases all damage dealt by 2% against Humanoid and Giant targets. (recorded from footage)
  2. Rank 2: Increases all damage dealt by 4% against Humanoid and Giant targets. (unconfirmed / inferred)

Classic rogue/assassination/Murder (talent 274): Classic 1/2 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Murder

Improved Slice and Dice · 3 ranks · Tier 2

Requires 5 points in lower tiers of Assassination.

  1. Rank 1: Increases the duration of your Slice and Dice ability by 15%. (recorded from footage)
  2. Rank 2: Increases the duration of your Slice and Dice ability by 30%. (unconfirmed / inferred)
  3. Rank 3: Increases the duration of your Slice and Dice ability by 45%. (unconfirmed / inferred)

Classic rogue/assassination/Improved Slice and Dice (talent 277): ranks copied.

Source footage for Improved Slice and Dice

Relentless Strikes · 1 rank · Tier 3

Requires 10 points in lower tiers of Assassination.

  1. Rank 1: Your finishing moves have a 20% chance per Combo Point to restore 25 Energy. (recorded from footage)

Source footage for Relentless Strikes

Improved Expose Armor · 2 ranks · Tier 3

Requires 10 points in lower tiers of Assassination.

  1. Rank 1: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. (recorded from footage)
  2. Rank 2: Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points. (unconfirmed / inferred)

needs manual ranks: Classic match rogue/assassination/Improved Expose Armor (talent 278) has no alignable slots; rank 2 is a copy of rank 1.

Source footage for Improved Expose Armor

Lethality · 5 ranks · Tier 3

Requires 10 points in lower tiers of Assassination. Requires 5 ranks in Malice.

  1. Rank 1: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6%. (recorded from footage)
  2. Rank 2: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 18%. (unconfirmed / inferred)
  4. Rank 4: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 24%. (unconfirmed / inferred)
  5. Rank 5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 30%. (unconfirmed / inferred)

Classic rogue/assassination/Lethality (talent 269): ranks copied.

prerequisite from tree arrow (stage 7): Malice at rank 5 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.70

Source footage for Lethality

Vile Poisons · 5 ranks · Tier 4

Requires 15 points in lower tiers of Assassination.

  1. Rank 1: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects. (recorded from footage)
  2. Rank 2: Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects. (unconfirmed / inferred)
  3. Rank 3: Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects. (unconfirmed / inferred)
  4. Rank 4: Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects. (unconfirmed / inferred)
  5. Rank 5: Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects. (unconfirmed / inferred)

Classic rogue/assassination/Vile Poisons (talent 682): ranks copied.

Source footage for Vile Poisons

Cold Blood · 1 rank · Tier 4

Requires 15 points in lower tiers of Assassination.

  1. Rank 1: When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. (recorded from footage)

Source footage for Cold Blood

Improved Poisons · 5 ranks · Tier 4

Requires 15 points in lower tiers of Assassination.

  1. Rank 1: Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge. (recorded from footage)
  2. Rank 2: Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge. (unconfirmed / inferred)
  3. Rank 3: Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge. (unconfirmed / inferred)
  4. Rank 4: Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge. (unconfirmed / inferred)
  5. Rank 5: Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. (unconfirmed / inferred)

Classic match rogue/assassination/Improved Poisons (talent 268) has no alignable slots; proportional x2..x5 of rank 1 assumed.

Source footage for Improved Poisons

Vigor · 2 ranks · Tier 5

Requires 20 points in lower tiers of Assassination.

  1. Rank 1: Increases your maximum Energy by 5. (recorded from footage)
  2. Rank 2: Increases your maximum Energy by 10. (unconfirmed / inferred)

Classic match rogue/assassination/Vigor (talent 382) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Vigor

Mutilate · 1 rank · Tier 5

Requires 20 points in lower tiers of Assassination.

  1. Rank 1: Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. (recorded from footage)

Source footage for Mutilate

Improved Kidney Shot · 2 ranks · Tier 5

Requires 20 points in lower tiers of Assassination.

  1. Rank 1: Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks. (recorded from footage)
  2. Rank 2: Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks. (unconfirmed / inferred)

Classic rogue/assassination/Improved Kidney Shot (talent 279): Classic 3/6/9 is proportional, Classic has 3 ranks; Forever rank 1 is 5: scaled proportionally (5 x rank).

Source footage for Improved Kidney Shot

Seal Fate · 5 ranks · Tier 6

Requires 25 points in lower tiers of Assassination.

  1. Rank 1: Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point. (recorded from footage)
  2. Rank 2: Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point. (unconfirmed / inferred)
  3. Rank 3: Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point. (unconfirmed / inferred)
  4. Rank 4: Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point. (unconfirmed / inferred)
  5. Rank 5: Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. (unconfirmed / inferred)

Classic rogue/assassination/Seal Fate (talent 283): ranks copied.

Source footage for Seal Fate

Venom · 1 rank · Tier 7

Requires 30 points in lower tiers of Assassination. Requires 1 ranks in Mutilate.

  1. Rank 1: Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds (recorded from footage)

prerequisite from tree arrow (stage 7): Mutilate at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Venom

Combat

Combat supports direct melee fighting. Review weapon-specific conditions before committing points.

Improved Eviscerate · 3 ranks · Tier 1

Requires 0 points in lower tiers of Combat.

  1. Rank 1: Increases the damage done by your Eviscerate ability by 7%. (recorded from footage)
  2. Rank 2: Increases the damage done by your Eviscerate ability by 14%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your Eviscerate ability by 21%. (unconfirmed / inferred)

Classic rogue/assassination/Improved Eviscerate (talent 276): Classic 5/10/15 is proportional; Forever rank 1 is 7: scaled proportionally (7 x rank). Rounding: rank 3 21 may read 20 (values above are the raw scaled numbers).

Source footage for Improved Eviscerate

Improved Sinister Strike · 2 ranks · Tier 1

Requires 0 points in lower tiers of Combat.

  1. Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3. (recorded from footage)
  2. Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5. (unconfirmed / inferred)

Classic rogue/combat/Improved Sinister Strike (talent 201): ranks copied.

Source footage for Improved Sinister Strike

Lightning Reflexes · 5 ranks · Tier 1

Requires 0 points in lower tiers of Combat.

  1. Rank 1: Increases your Dodge chance by 1%. (recorded from footage)
  2. Rank 2: Increases your Dodge chance by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your Dodge chance by 3%. (unconfirmed / inferred)
  4. Rank 4: Increases your Dodge chance by 4%. (unconfirmed / inferred)
  5. Rank 5: Increases your Dodge chance by 5%. (unconfirmed / inferred)

Classic rogue/combat/Lightning Reflexes (talent 186): ranks copied.

Source footage for Lightning Reflexes

Puncturing Wounds · 3 ranks · Tier 2

Requires 5 points in lower tiers of Combat.

  1. Rank 1: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. (unconfirmed / inferred)

needs manual ranks: Classic match rogue/combat/Improved Backstab (talent 202) has no alignable slots; ranks 2..3 are copies of rank 1.

Source footage for Puncturing Wounds

Deflection · 3 ranks · Tier 2

Requires 5 points in lower tiers of Combat.

  1. Rank 1: Increases your Parry chance by 2%. (recorded from footage)
  2. Rank 2: Increases your Parry chance by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases your Parry chance by 6%. (unconfirmed / inferred)

Classic rogue/combat/Deflection (talent 187): Classic 1/2/3/4/5 is proportional, Classic has 5 ranks; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Deflection

Precision · 3 ranks · Tier 2

Requires 5 points in lower tiers of Combat.

  1. Rank 1: Increases your chance to hit with all attacks and Poisons by 1%. (recorded from footage)
  2. Rank 2: Increases your chance to hit with all attacks and Poisons by 2%. (unconfirmed / inferred)
  3. Rank 3: Increases your chance to hit with all attacks and Poisons by 3%. (unconfirmed / inferred)

Classic rogue/combat/Precision (talent 181): Classic 1/2/3/4/5 is proportional, Classic has 5 ranks; Forever rank 1 is 1: scaled proportionally (1 x rank).

Source footage for Precision

Endurance · 2 ranks · Tier 3

Requires 10 points in lower tiers of Combat.

  1. Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30%. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60%. (unconfirmed / inferred)

Classic match rogue/combat/Endurance (talent 204) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Endurance

Riposte · 1 rank · Tier 3

Requires 10 points in lower tiers of Combat. Requires 3 ranks in Deflection.

  1. Rank 1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. (recorded from footage)

prerequisite from tree arrow (stage 7): Deflection at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Riposte

Improved Sprint · 2 ranks · Tier 3

Requires 10 points in lower tiers of Combat.

  1. Rank 1: Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability. (recorded from footage)
  2. Rank 2: Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability. (unconfirmed / inferred)

Classic rogue/combat/Improved Sprint (talent 222): ranks copied.

Source footage for Improved Sprint

Improved Kick · 2 ranks · Tier 4

Requires 15 points in lower tiers of Combat.

  1. Rank 1: Gives your Kick ability a 50% chance to Silence the target for 2 sec. (recorded from footage)
  2. Rank 2: Gives your Kick ability a 100% chance to Silence the target for 2 sec. (unconfirmed / inferred)

Classic rogue/combat/Improved Kick (talent 206): ranks copied.

Source footage for Improved Kick

Restless Blades · 1 rank · Tier 4

Requires 15 points in lower tiers of Combat.

  1. Rank 1: Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. (recorded from footage)

Source footage for Restless Blades

Dual Wield Specialization · 5 ranks · Tier 4

Requires 15 points in lower tiers of Combat. Requires 3 ranks in Precision.

  1. Rank 1: Increases the damage done by your off-hand weapon by 5%. (recorded from footage)
  2. Rank 2: Increases the damage done by your off-hand weapon by 10%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage done by your off-hand weapon by 15%. (unconfirmed / inferred)
  4. Rank 4: Increases the damage done by your off-hand weapon by 20%. (unconfirmed / inferred)
  5. Rank 5: Increases the damage done by your off-hand weapon by 25%. (unconfirmed / inferred)

Classic rogue/combat/Dual Wield Specialization (talent 221): Classic 10/20/30/40/50 is proportional; Forever rank 1 is 5: scaled proportionally (5 x rank).

prerequisite from tree arrow (stage 7): Precision at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.77

Source footage for Dual Wield Specialization

Blade Flurry · 1 rank · Tier 5

Requires 20 points in lower tiers of Combat.

  1. Rank 1: Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. (recorded from footage)

Source footage for Blade Flurry

Hack and Slash · 5 ranks · Tier 5

Requires 20 points in lower tiers of Combat.

  1. Rank 1: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. (recorded from footage)
  2. Rank 2: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. (unconfirmed / inferred)
  3. Rank 3: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. (unconfirmed / inferred)
  4. Rank 4: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. (unconfirmed / inferred)
  5. Rank 5: Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor. (unconfirmed / inferred)

needs manual ranks: Classic match rogue/assassination/Malice (talent 270) has no alignable slots; ranks 2..5 are copies of rank 1.

Source footage for Hack and Slash

Weapon Expertise · 2 ranks · Tier 6

Requires 25 points in lower tiers of Combat. Requires 1 ranks in Blade Flurry.

  1. Rank 1: Reduces the chance for your attacks to be Dodged or Parried by 1%. (recorded from footage)
  2. Rank 2: Reduces the chance for your attacks to be Dodged or Parried by 2%. (unconfirmed / inferred)

Classic rogue/combat/Weapon Expertise (talent 1703): Classic 3/5 is proportional; Forever rank 1 is 1: scaled proportionally (1 x rank).

prerequisite from tree arrow (stage 7): Blade Flurry at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites); arrow confidence 0.67

Source footage for Weapon Expertise

Aggression · 3 ranks · Tier 6

Requires 25 points in lower tiers of Combat.

  1. Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%. (recorded from footage)
  2. Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%. (unconfirmed / inferred)
  3. Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%. (unconfirmed / inferred)

Classic rogue/combat/Aggression (talent 1122): ranks copied.

Source footage for Aggression

Adrenaline Rush · 1 rank · Tier 7

Requires 30 points in lower tiers of Combat.

  1. Rank 1: Increases your Energy regeneration rate by 100% for 15 sec. (recorded from footage)

Source footage for Adrenaline Rush

Subtlety

Subtlety explores stealth and control. Utility that helps an opener may have a different value during a longer fight.

Camouflage · 5 ranks · Tier 1

Requires 0 points in lower tiers of Subtlety.

  1. Rank 1: Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec. (recorded from footage)
  2. Rank 2: Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 4 sec. (unconfirmed / inferred)
  3. Rank 3: Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 6 sec. (unconfirmed / inferred)
  4. Rank 4: Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 8 sec. (unconfirmed / inferred)
  5. Rank 5: Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 10 sec. (unconfirmed / inferred)

Classic rogue/subtlety/Camouflage (talent 244): Classic 1/2/3/4/5 is proportional; Forever rank 1 is 2: scaled proportionally (2 x rank).

Source footage for Camouflage

Master of Deception · 3 ranks · Tier 1

Requires 0 points in lower tiers of Subtlety.

  1. Rank 1: Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher. (recorded from footage)
  2. Rank 2: Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher. (unconfirmed / inferred)
  3. Rank 3: Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher. (unconfirmed / inferred)

Classic match rogue/subtlety/Master of Deception (talent 241) has no alignable slots; proportional x2..x3 of rank 1 assumed.

Source footage for Master of Deception

Opportunity · 2 ranks · Tier 1

Requires 0 points in lower tiers of Subtlety.

  1. Rank 1: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%. (recorded from footage)
  2. Rank 2: Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. (unconfirmed / inferred)

Classic rogue/subtlety/Opportunity (talent 261): Classic 4/8/12/16/20 is proportional, Classic has 5 ranks; Forever rank 1 is 5: scaled proportionally (5 x rank).

Source footage for Opportunity

Setup · 3 ranks · Tier 2

Requires 5 points in lower tiers of Subtlety.

  1. Rank 1: Gives you a 33% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. (recorded from footage)
  2. Rank 2: Gives you a 66% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. (unconfirmed / inferred)
  3. Rank 3: Gives you a 99% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. (unconfirmed / inferred)

Classic rogue/subtlety/Setup (talent 246): Classic 15/30/45 is proportional; Forever rank 1 is 33: scaled proportionally (33 x rank). Rounding: rank 2 66 may read 65, rank 3 99 may read 100 (values above are the raw scaled numbers).

Source footage for Setup

Elusiveness · 2 ranks · Tier 2

Requires 5 points in lower tiers of Subtlety.

  1. Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. (recorded from footage)
  2. Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 45 sec. (unconfirmed / inferred)

Classic rogue/subtlety/Elusiveness (talent 247): sentence shape changes per rank, per-rank texts copied as strings.

Source footage for Elusiveness

Dirty Tricks · 2 ranks · Tier 2

Requires 5 points in lower tiers of Subtlety.

  1. Rank 1: Reduces the Energy cost of your Sap and Blind abilities by 25%. (recorded from footage)
  2. Rank 2: Reduces the Energy cost of your Sap and Blind abilities by 50%. (unconfirmed / inferred)

Classic rogue/subtlety/Dirty Deeds (talent 265), matched on description (0.87): Classic 10/20 is proportional; Forever rank 1 is 25: scaled proportionally (25 x rank).

Source footage for Dirty Tricks

Improved Ambush · 3 ranks · Tier 2

Requires 5 points in lower tiers of Subtlety.

  1. Rank 1: Increases the critical strike chance of your Ambush ability by 15%. (recorded from footage)
  2. Rank 2: Increases the critical strike chance of your Ambush ability by 30%. (unconfirmed / inferred)
  3. Rank 3: Increases the critical strike chance of your Ambush ability by 45%. (unconfirmed / inferred)

Classic rogue/subtlety/Improved Ambush (talent 263): ranks copied.

Source footage for Improved Ambush

Initiative · 3 ranks · Tier 3

Requires 10 points in lower tiers of Subtlety.

  1. Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. (recorded from footage)
  2. Rank 2: Gives you a 66% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. (unconfirmed / inferred)
  3. Rank 3: Gives you a 99% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. (unconfirmed / inferred)

Classic rogue/subtlety/Initiative (talent 245): Classic 25/50/75 is proportional; Forever rank 1 is 33: scaled proportionally (33 x rank). Rounding: rank 2 66 may read 65, rank 3 99 may read 100 (values above are the raw scaled numbers).

Source footage for Initiative

Ghostly Strike · 1 rank · Tier 3

Requires 10 points in lower tiers of Subtlety.

  1. Rank 1: A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. (recorded from footage)

Source footage for Ghostly Strike

Improved Distract · 2 ranks · Tier 3

Requires 10 points in lower tiers of Subtlety.

  1. Rank 1: Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. (recorded from footage)
  2. Rank 2: Increases the radius of your Distract ability by 6 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x2 of rank 1 assumed.

Source footage for Improved Distract

Heightened Senses · 2 ranks · Tier 4

Requires 15 points in lower tiers of Subtlety.

  1. Rank 1: Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%. (recorded from footage)
  2. Rank 2: Increases your Stealth detection as if you were 2 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%. (unconfirmed / inferred)

Classic match rogue/subtlety/Heightened Senses (talent 1701) has no alignable slots; proportional x2..x2 of rank 1 assumed.

Source footage for Heightened Senses

Premeditation · 1 rank · Tier 4

Requires 15 points in lower tiers of Subtlety.

  1. Rank 1: Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. (recorded from footage)

Source footage for Premeditation

Serrated Blades · 3 ranks · Tier 4

Requires 15 points in lower tiers of Subtlety.

  1. Rank 1: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%. (recorded from footage)
  2. Rank 2: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 20%. (unconfirmed / inferred)
  3. Rank 3: Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. (unconfirmed / inferred)

Classic rogue/subtlety/Serrated Blades (talent 1123): ranks copied.

Source footage for Serrated Blades

Dirty Deeds · 2 ranks · Tier 5

Requires 20 points in lower tiers of Subtlety.

  1. Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target. (recorded from footage)
  2. Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. (unconfirmed / inferred)

Classic rogue/subtlety/Dirty Deeds (talent 265): ranks copied.

Source footage for Dirty Deeds

Preparation · 1 rank · Tier 5

Requires 20 points in lower tiers of Subtlety.

  1. Rank 1: When activated, this ability immediately finishes the cooldown on your other Rogue abilities. (recorded from footage)

Source footage for Preparation

Hemorrhage · 1 rank · Tier 5

Requires 20 points in lower tiers of Subtlety. Requires 3 ranks in Serrated Blades.

  1. Rank 1: An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. (recorded from footage)

prerequisite from tree arrow (stage 7): Serrated Blades at rank 3 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Hemorrhage

Quietus · 5 ranks · Tier 6

Requires 25 points in lower tiers of Subtlety. Requires 2 ranks in Dirty Deeds.

  1. Rank 1: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health. (recorded from footage)
  2. Rank 2: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 70% health. (unconfirmed / inferred)
  3. Rank 3: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 105% health. (unconfirmed / inferred)
  4. Rank 4: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 140% health. (unconfirmed / inferred)
  5. Rank 5: Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 175% health. (unconfirmed / inferred)

No Classic counterpart; proportional x2..x5 of rank 1 assumed.

prerequisite from tree arrow (stage 7): Dirty Deeds at rank 2 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Quietus

Cutthroat · 5 ranks · Tier 6

Requires 25 points in lower tiers of Subtlety.

  1. Rank 1: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (recorded from footage)
  2. Rank 2: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (unconfirmed / inferred)
  3. Rank 3: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (unconfirmed / inferred)
  4. Rank 4: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (unconfirmed / inferred)
  5. Rank 5: Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (unconfirmed / inferred)

needs manual ranks: duration slot (10 sec) is never extrapolated; ranks 2..5 are copies of rank 1.

Source footage for Cutthroat

Thousand Cuts · 1 rank · Tier 7

Requires 30 points in lower tiers of Subtlety. Requires 1 ranks in Preparation.

  1. Rank 1: When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. (recorded from footage)

prerequisite from tree arrow (stage 7): Preparation at rank 1 = its max rank (Classic rule; rank-0 tooltips do not list talent prerequisites)

Source footage for Thousand Cuts

Read the data sources and update policy

A living talent tree

This is an unofficial preview based on community transcriptions of BlizzCon footage. Some ranks are inferred from Classic or scaled estimates. The 51-point cap and 5-points-per-tier rule are provisional. Check each talent’s data confidence before relying on a build.

Community data & source history Snapshot: September 15, 2026 · Version 1

Build your way through Azeroth.

Choose a class, explore its three specializations, and plan how to spend your talent points. Save the build in this browser, or click Share build to create a link you can bookmark.

Higher tiers need points in earlier rows. Arrow-linked talents also require ranks in a specific talent. Remove dependent talents first, or reset an entire tree to start fresh.

Before you adventure

How do I save and share my build?

Click Share build to copy a bookmarkable link, or use My builds to save it in this browser. Anyone with the link can restore the same allocation. No account is required.

Can I remove talent points on my phone?

Tap a talent to select it, then use the minus button in the talent details below the trees. Desktop players can also right-click a talent or press the minus key while it is focused.

Are these the final WoW Forever talents?

No. These are community preview data, with unconfirmed ranks marked in each talent’s details. Talent layouts, values, and point rules may change during Beta. Links from incompatible data versions are rejected rather than silently changed.

Why can’t I remove a point?

A later talent may require it directly or need those points to unlock its tier. Remove the dependent ranks first, or use Reset tree.