Leveling
Balanced leveling path
Level 10–60 · Preview
Explore preview starting points for leveling, Arms, Fury and Protection. Review the trade-offs, then load a talent plan into the calculator.
Follow the leveling path
Balanced leveling path
Level 10–60 · Preview
General Arms setup
Level 60 · Preview
Sustained melee / rage path
Level 60 · Preview
Tank / mitigation path
Level 60 · Preview
Start with the two-handed Arms route for the explained leveling progression, Fury for a dual-wield damage path, or Protection for a shield-focused tanking plan. Arms shares the leveling route’s final allocation.
Preview · Built from the current community talent preview. Not yet verified against Beta combat performance. Talent learning levels, gear and final balance can change the value of these choices.
A two-handed, Arms-first path from level 10 to 60. Reach Mortal Strike at 40, then add Fury critical-strike, rage and control tools.
Adds rage utility after Tactical Mastery.
The level 40 milestone after Sweeping Strikes.
Preview · Internal analysis of the current community talent preview; not combat tested. Data version 1 · Updated 2026-09-17.
Load Leveling Build in Calculator →31 points available · Next point: Cruelty (rank 1).
Why: Support Rend and satisfy the later Deep Wounds prerequisite.
Why: Support Rend and satisfy the later Deep Wounds prerequisite.
Why: Support Rend and satisfy the later Deep Wounds prerequisite.
Why: Add parry and open the second row.
Why: Add parry and open the second row.
Why: Retain more rage across stance changes and unlock Anger Management.
Why: Retain more rage across stance changes and unlock Anger Management.
Why: Retain more rage across stance changes and unlock Anger Management.
Why: Retain more rage across stance changes and unlock Anger Management.
Why: Retain more rage across stance changes and unlock Anger Management.
Why: Add the preview rage-generation tool.
Why: Add the weapon-damage bleed on critical strikes.
Why: Add the weapon-damage bleed on critical strikes.
Why: Add the weapon-damage bleed on critical strikes.
Why: Support Overpower and reach the next tier.
Why: Unlock the recorded weapon strike; its special target bonuses are situational.
Why: Commit to a two-handed weapon for this route.
Why: Commit to a two-handed weapon for this route.
Why: Commit to a two-handed weapon for this route.
Why: Finish the Overpower critical-strike talent.
Why: Add a nearby-target option and meet Mortal Strike’s prerequisite.
Why: Gain the effect for your equipped weapon type; the benefits do not all apply together.
Why: Gain the effect for your equipped weapon type; the benefits do not all apply together.
Why: Gain the effect for your equipped weapon type; the benefits do not all apply together.
Why: Gain the effect for your equipped weapon type; the benefits do not all apply together.
Why: Gain the effect for your equipped weapon type; the benefits do not all apply together.
Why: Support critical ability damage.
Why: Support critical ability damage.
Why: Explore the preview Slam timing changes.
Why: Explore the preview Slam timing changes.
Why: Complete the 31-point Arms core at level 40.
Why: Add melee critical-strike chance.
Why: Add melee critical-strike chance.
Why: Add melee critical-strike chance.
Why: Add melee critical-strike chance.
Why: Add melee critical-strike chance.
Why: Add the recorded weapon-based rage proc.
Why: Add the recorded weapon-based rage proc.
Why: Add the recorded weapon-based rage proc.
Why: Add the recorded weapon-based rage proc.
Why: Add the recorded weapon-based rage proc.
Why: Add a nearby slow for control; this does not guarantee an escape.
Why: Add conditional recovery, not dependable healing on every hit.
Why: Add conditional recovery, not dependable healing on every hit.
Why: Add conditional recovery, not dependable healing on every hit.
Why: Increase rage capacity and open the next row.
Why: Finish with the damage-taken-triggered physical damage effect.
Why: Finish with the damage-taken-triggered physical damage effect.
Why: Finish with the damage-taken-triggered physical damage effect.
Why: Finish with the damage-taken-triggered physical damage effect.
Why: Finish with the damage-taken-triggered physical damage effect.
A 31/20/0 two-handed starting point. This is the leveling plan’s final allocation, presented for players choosing a level 60 weapon-focused setup.
Provides a different bonus for each listed weapon type.
Enables additional-target strikes and unlocks Mortal Strike.
Preview · Internal analysis of the current community talent preview; not combat tested. Data version 1 · Updated 2026-09-17.
Load Arms Build in Calculator →A 15/36/0 dual-wield preview setup centered on Bloodthirst, Flurry and off-hand support, with Arms stance utility.
Uses melee critical strikes to trigger attack speed; requires Enrage.
Adds the recorded attack-power-based strike after Death Wish.
Preview · Internal analysis of the current community talent preview; not combat tested. Data version 1 · Updated 2026-09-17.
Load Fury Build in Calculator →An 11/5/35 shield-equipped starting point for exploring dungeon tanking, threat, emergency health and rage costs.
Provides the shield-based threat attack after Concussion Blow.
Temporary health for emergencies, not permanent mitigation.
Preview · Internal analysis of the current community talent preview; not combat tested. Data version 1 · Updated 2026-09-17.
Load Protection Build in Calculator →Pick the role and weapon you actually use. A shield unlocks Protection’s conditional effects; a second weapon makes Fury’s off-hand points relevant. The leveling plan assumes a two-handed weapon. Check the talent reference for inferred ranks before relying on a numerical bonus.
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